Название | Gaming As A Service A Complete Guide - 2020 Edition |
---|---|
Автор произведения | Gerardus Blokdyk |
Жанр | Зарубежная деловая литература |
Серия | |
Издательство | Зарубежная деловая литература |
Год выпуска | 0 |
isbn | 9781867458937 |
<--- Score
15. How was the ‘as is’ process map developed, reviewed, verified and validated?
<--- Score
16. In what way can you redefine the criteria of choice clients have in your category in your favor?
<--- Score
17. Is there a completed, verified, and validated high-level ‘as is’ (not ‘should be’ or ‘could be’) stakeholder process map?
<--- Score
18. What is a worst-case scenario for losses?
<--- Score
19. Is special Gaming as a service user knowledge required?
<--- Score
20. Are different versions of process maps needed to account for the different types of inputs?
<--- Score
21. Is there a completed SIPOC representation, describing the Suppliers, Inputs, Process, Outputs, and Customers?
<--- Score
22. Is the improvement team aware of the different versions of a process: what they think it is vs. what it actually is vs. what it should be vs. what it could be?
<--- Score
23. Has a Gaming as a service requirement not been met?
<--- Score
24. When is the estimated completion date?
<--- Score
25. How often are the team meetings?
<--- Score
26. How do you gather the stories?
<--- Score
27. What is out-of-scope initially?
<--- Score
28. Who approved the Gaming as a service scope?
<--- Score
29. When are meeting minutes sent out? Who is on the distribution list?
<--- Score
30. Has anyone else (internal or external to the group) attempted to solve this problem or a similar one before? If so, what knowledge can be leveraged from these previous efforts?
<--- Score
31. What sort of initial information to gather?
<--- Score
32. What intelligence can you gather?
<--- Score
33. Why are you doing Gaming as a service and what is the scope?
<--- Score
34. Are the Gaming as a service requirements testable?
<--- Score
35. Has a project plan, Gantt chart, or similar been developed/completed?
<--- Score
36. What happens if Gaming as a service’s scope changes?
<--- Score
37. Does the scope remain the same?
<--- Score
38. Are all requirements met?
<--- Score
39. How will the Gaming as a service team and the group measure complete success of Gaming as a service?
<--- Score
40. Do you have a Gaming as a service success story or case study ready to tell and share?
<--- Score
41. Are approval levels defined for contracts and supplements to contracts?
<--- Score
42. Is Gaming as a service currently on schedule according to the plan?
<--- Score
43. Is there any additional Gaming as a service definition of success?
<--- Score
44. What constraints exist that might impact the team?
<--- Score
45. What are the rough order estimates on cost savings/opportunities that Gaming as a service brings?
<--- Score
46. Is the scope of Gaming as a service defined?
<--- Score
47. What knowledge or experience is required?
<--- Score
48. What scope do you want your strategy to cover?
<--- Score
49. Do the problem and goal statements meet the SMART criteria (specific, measurable, attainable, relevant, and time-bound)?
<--- Score
50. How do you think the partners involved in Gaming as a service would have defined success?
<--- Score
51. What are (control) requirements for Gaming as a service Information?
<--- Score
52. Is there a Gaming as a service management charter, including stakeholder case, problem and goal statements, scope, milestones, roles and responsibilities, communication plan?
<--- Score
53. What are the requirements for audit information?
<--- Score
54. What are the boundaries of the scope? What is in bounds and what is not? What is the start point? What is the stop point?
<--- Score
55. What are the record-keeping requirements of Gaming as a service activities?
<--- Score
56. What is the scope of the Gaming as a service effort?
<--- Score
57. Are resources adequate for the scope?
<--- Score
58. What system do you use for gathering Gaming as a service information?
<--- Score
59. If substitutes have been appointed, have they been briefed on the Gaming as a service goals and received regular communications as to the progress to date?
<--- Score
60. Has/have the customer(s) been identified?
<--- Score
61. What is the scope of Gaming as a service?
<--- Score
62. Do you have organizational privacy requirements?
<--- Score
63. What is in the scope and what is not in scope?
<--- Score
64. Will a Gaming as a service production readiness review be required?
<--- Score
65. What are the tasks and definitions?
<--- Score
66. Is the current ‘as is’ process being followed? If not, what are the discrepancies?
<--- Score
67. Is Gaming as a service required?
<--- Score
68. Has a team charter been developed and communicated?
<---