Название | Gaming As A Service A Complete Guide - 2020 Edition |
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Автор произведения | Gerardus Blokdyk |
Жанр | Зарубежная деловая литература |
Серия | |
Издательство | Зарубежная деловая литература |
Год выпуска | 0 |
isbn | 9781867458937 |
Your completed Gaming As A Service Scorecard will give you a clear presentation of which Gaming As A Service areas need attention.
Gaming As A Service
Scorecard Example
Example of how the finalized Scorecard can look like:
Gaming As A Service
Scorecard
Your Scores:
BEGINNING OF THE
SELF-ASSESSMENT:
Table of Contents
About The Art of Service7
Included Resources - how to access7
Purpose of this Self-Assessment9
How to use the Self-Assessment10
Gaming As A Service
Scorecard Example12
Gaming As A Service
Scorecard13
BEGINNING OF THE
SELF-ASSESSMENT:14
CRITERION #1: RECOGNIZE15
CRITERION #2: DEFINE:27
CRITERION #3: MEASURE:43
CRITERION #4: ANALYZE:58
CRITERION #5: IMPROVE:74
CRITERION #6: CONTROL:90
CRITERION #7: SUSTAIN:102
Gaming As A Service and Managing Projects, Criteria for Project Managers:127
1.0 Initiating Process Group: Gaming As A Service128
1.1 Project Charter: Gaming As A Service130
1.2 Stakeholder Register: Gaming As A Service132
1.3 Stakeholder Analysis Matrix: Gaming As A Service133
2.0 Planning Process Group: Gaming As A Service135
2.1 Project Management Plan: Gaming As A Service137
2.2 Scope Management Plan: Gaming As A Service139
2.3 Requirements Management Plan: Gaming As A Service141
2.4 Requirements Documentation: Gaming As A Service143
2.5 Requirements Traceability Matrix: Gaming As A Service145
2.6 Project Scope Statement: Gaming As A Service147
2.7 Assumption and Constraint Log: Gaming As A Service149
2.8 Work Breakdown Structure: Gaming As A Service151
2.9 WBS Dictionary: Gaming As A Service153
2.10 Schedule Management Plan: Gaming As A Service156
2.11 Activity List: Gaming As A Service158
2.12 Activity Attributes: Gaming As A Service160
2.13 Milestone List: Gaming As A Service162
2.14 Network Diagram: Gaming As A Service164
2.15 Activity Resource Requirements: Gaming As A Service166
2.16 Resource Breakdown Structure: Gaming As A Service168
2.17 Activity Duration Estimates: Gaming As A Service170
2.18 Duration Estimating Worksheet: Gaming As A Service173
2.19 Project Schedule: Gaming As A Service175
2.20 Cost Management Plan: Gaming As A Service177
2.21 Activity Cost Estimates: Gaming As A Service179
2.22 Cost Estimating Worksheet: Gaming As A Service181
2.23 Cost Baseline: Gaming As A Service183
2.24 Quality Management Plan: Gaming As A Service185
2.25 Quality Metrics: Gaming As A Service187
2.26 Process Improvement Plan: Gaming As A Service189
2.27 Responsibility Assignment Matrix: Gaming As A Service191
2.28 Roles and Responsibilities: Gaming As A Service193
2.29 Human Resource Management Plan: Gaming As A Service195
2.30 Communications Management Plan: Gaming As A Service197
2.31 Risk Management Plan: Gaming As A Service199
2.32 Risk Register: Gaming As A Service201
2.33 Probability and Impact Assessment: Gaming As A Service203
2.34 Probability and Impact Matrix: Gaming As A Service205
2.35 Risk Data Sheet: Gaming As A Service207
2.36 Procurement Management Plan: Gaming As A Service209
2.37 Source Selection Criteria: Gaming As A Service211
2.38 Stakeholder Management Plan: Gaming As A Service213
2.39 Change Management Plan: Gaming As A Service215
3.0 Executing Process Group: Gaming As A Service217
3.1 Team Member Status Report: Gaming As A Service219
3.2 Change Request: Gaming As A Service221
3.3 Change Log: Gaming As A Service223
3.4 Decision Log: Gaming As A Service225
3.5 Quality Audit: Gaming As A Service227
3.6 Team Directory: Gaming As A Service229
3.7 Team Operating Agreement: Gaming As A Service231
3.8 Team Performance Assessment: Gaming As A Service233
3.9 Team Member Performance Assessment: Gaming As A Service235
3.10 Issue Log: Gaming As A Service237
4.0 Monitoring and Controlling Process Group: Gaming As A Service239
4.1 Project Performance Report: Gaming As A Service241
4.2 Variance Analysis: Gaming As A Service243
4.3 Earned Value Status: Gaming As A Service245
4.4 Risk Audit: Gaming As A Service247
4.5 Contractor Status Report: Gaming As A Service249
4.6 Formal Acceptance: Gaming As A Service251
5.0 Closing Process Group: Gaming As A Service253
5.1 Procurement Audit: Gaming As A Service255
5.2 Contract Close-Out: Gaming As A Service257
5.3 Project or Phase Close-Out: Gaming As A Service259
5.4 Lessons Learned: Gaming As A Service261
Index263
CRITERION #1: RECOGNIZE
INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Will new equipment/products be required to facilitate Gaming as a service delivery, for example is new software needed?
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