Название | Gaming As A Service A Complete Guide - 2020 Edition |
---|---|
Автор произведения | Gerardus Blokdyk |
Жанр | Зарубежная деловая литература |
Серия | |
Издательство | Зарубежная деловая литература |
Год выпуска | 0 |
isbn | 9781867458937 |
109. How can you reduce the costs of obtaining inputs?
<--- Score
110. How will costs be allocated?
<--- Score
111. What relevant entities could be measured?
<--- Score
112. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?
<--- Score
113. How do you aggregate measures across priorities?
<--- Score
114. What is measured? Why?
<--- Score
115. What happens if cost savings do not materialize?
<--- Score
116. What are the Gaming as a service key cost drivers?
<--- Score
117. What measurements are being captured?
<--- Score
118. How frequently do you track Gaming as a service measures?
<--- Score
119. What would be a real cause for concern?
<--- Score
120. Is there an opportunity to verify requirements?
<--- Score
121. What are the costs and benefits?
<--- Score
122. When should you bother with diagrams?
<--- Score
123. How will success or failure be measured?
<--- Score
124. What are the strategic priorities for this year?
<--- Score
125. How can you manage cost down?
<--- Score
126. What methods are feasible and acceptable to estimate the impact of reforms?
<--- Score
127. Among the Gaming as a service product and service cost to be estimated, which is considered hardest to estimate?
<--- Score
128. How do you verify and validate the Gaming as a service data?
<--- Score
129. Who is involved in verifying compliance?
<--- Score
130. Does the Gaming as a service task fit the client’s priorities?
<--- Score
131. What are the costs of reform?
<--- Score
132. How do you quantify and qualify impacts?
<--- Score
133. Where is it measured?
<--- Score
134. How can you reduce costs?
<--- Score
135. What does verifying compliance entail?
<--- Score
136. Do you have an issue in getting priority?
<--- Score
137. What disadvantage does this cause for the user?
<--- Score
Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Gaming as a service Index at the beginning of the Self-Assessment.
CRITERION #4: ANALYZE:
INTENT: Analyze causes, assumptions and hypotheses.
Конец ознакомительного фрагмента.
Текст предоставлен ООО «ЛитРес».
Прочитайте эту книгу целиком, купив полную легальную версию на ЛитРес.
Безопасно оплатить книгу можно банковской картой Visa, MasterCard, Maestro, со счета мобильного телефона, с платежного терминала, в салоне МТС или Связной, через PayPal, WebMoney, Яндекс.Деньги, QIWI Кошелек, бонусными картами или другим удобным Вам способом.