Название | Game As A Service A Complete Guide - 2020 Edition |
---|---|
Автор произведения | Gerardus Blokdyk |
Жанр | Зарубежная деловая литература |
Серия | |
Издательство | Зарубежная деловая литература |
Год выпуска | 0 |
isbn | 9781867461227 |
60. Are there regulatory / compliance issues?
<--- Score
61. Did you miss any major Game as a service issues?
<--- Score
62. To what extent does each concerned units management team recognize Game as a service as an effective investment?
<--- Score
63. How many trainings, in total, are needed?
<--- Score
64. What are the minority interests and what amount of minority interests can be recognized?
<--- Score
65. What problems are you facing and how do you consider Game as a service will circumvent those obstacles?
<--- Score
66. Who needs what information?
<--- Score
67. Are losses recognized in a timely manner?
<--- Score
68. What is the Game as a service problem definition? What do you need to resolve?
<--- Score
69. Which issues are too important to ignore?
<--- Score
70. Do you need to avoid or amend any Game as a service activities?
<--- Score
71. What creative shifts do you need to take?
<--- Score
72. Consider your own Game as a service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?
<--- Score
73. To what extent would your organization benefit from being recognized as a award recipient?
<--- Score
74. What are the timeframes required to resolve each of the issues/problems?
<--- Score
75. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?
<--- Score
76. What are the stakeholder objectives to be achieved with Game as a service?
<--- Score
77. Have you identified your Game as a service key performance indicators?
<--- Score
78. How do you take a forward-looking perspective in identifying Game as a service research related to market response and models?
<--- Score
79. Are there Game as a service problems defined?
<--- Score
80. What needs to be done?
<--- Score
81. Are there any specific expectations or concerns about the Game as a service team, Game as a service itself?
<--- Score
82. What would happen if Game as a service weren’t done?
<--- Score
83. What prevents you from making the changes you know will make you a more effective Game as a service leader?
<--- Score
84. What are the clients issues and concerns?
<--- Score
85. What do you need to start doing?
<--- Score
86. Can management personnel recognize the monetary benefit of Game as a service?
<--- Score
87. Who needs budgets?
<--- Score
88. Where do you need to exercise leadership?
<--- Score
89. Does the problem have ethical dimensions?
<--- Score
90. How are the Game as a service’s objectives aligned to the group’s overall stakeholder strategy?
<--- Score
91. What are the Game as a service resources needed?
<--- Score
92. Whom do you really need or want to serve?
<--- Score
93. Who needs to know?
<--- Score
94. What else needs to be measured?
<--- Score
95. What is the extent or complexity of the Game as a service problem?
<--- Score
96. Do you have/need 24-hour access to key personnel?
<--- Score
97. Does Game as a service create potential expectations in other areas that need to be recognized and considered?
<--- Score
98. Do you know what you need to know about Game as a service?
<--- Score
99. What resources or support might you need?
<--- Score
Add up total points for this section: _____ = Total points for this section
Divided by: ______ (number of statements answered) = ______ Average score for this section
Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.
CRITERION #2: DEFINE:
INTENT: Formulate the stakeholder problem. Define the problem, needs and objectives.
In my belief, the answer to this question is clearly defined:
5 Strongly Agree
4 Agree
3 Neutral
2 Disagree
1 Strongly Disagree
1. Why are you doing Game as a service and what is the scope?
<--- Score
2. How is the team tracking and documenting its work?
<--- Score
3. What is in the scope and what is not in scope?
<--- Score
4. How do you hand over Game as a service context?
<--- Score
5. Is the Game as a service scope complete and appropriately sized?
<--- Score
6. Has the Game as a service work been fairly and/or equitably divided and delegated among team members who are qualified and capable to perform the work? Has everyone contributed?
<--- Score
7. Where can you gather more information?
<--- Score
8. What are the dynamics of the communication plan?
<--- Score
9. Is Game as a service linked to key stakeholder goals and objectives?
<--- Score
10. Are there different segments of customers?
<--- Score
11. Are resources adequate