Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Название Game As A Service A Complete Guide - 2020 Edition
Автор произведения Gerardus Blokdyk
Жанр Зарубежная деловая литература
Серия
Издательство Зарубежная деловая литература
Год выпуска 0
isbn 9781867461227



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Score

      60. Are there regulatory / compliance issues?

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      61. Did you miss any major Game as a service issues?

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      62. To what extent does each concerned units management team recognize Game as a service as an effective investment?

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      63. How many trainings, in total, are needed?

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      64. What are the minority interests and what amount of minority interests can be recognized?

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      65. What problems are you facing and how do you consider Game as a service will circumvent those obstacles?

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      66. Who needs what information?

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      67. Are losses recognized in a timely manner?

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      68. What is the Game as a service problem definition? What do you need to resolve?

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      69. Which issues are too important to ignore?

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      70. Do you need to avoid or amend any Game as a service activities?

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      71. What creative shifts do you need to take?

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      72. Consider your own Game as a service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?

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      73. To what extent would your organization benefit from being recognized as a award recipient?

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      74. What are the timeframes required to resolve each of the issues/problems?

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      75. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?

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      76. What are the stakeholder objectives to be achieved with Game as a service?

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      77. Have you identified your Game as a service key performance indicators?

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      78. How do you take a forward-looking perspective in identifying Game as a service research related to market response and models?

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      79. Are there Game as a service problems defined?

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      80. What needs to be done?

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      81. Are there any specific expectations or concerns about the Game as a service team, Game as a service itself?

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      82. What would happen if Game as a service weren’t done?

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      83. What prevents you from making the changes you know will make you a more effective Game as a service leader?

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      84. What are the clients issues and concerns?

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      85. What do you need to start doing?

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      86. Can management personnel recognize the monetary benefit of Game as a service?

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      87. Who needs budgets?

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      88. Where do you need to exercise leadership?

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      89. Does the problem have ethical dimensions?

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      90. How are the Game as a service’s objectives aligned to the group’s overall stakeholder strategy?

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      91. What are the Game as a service resources needed?

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      92. Whom do you really need or want to serve?

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      93. Who needs to know?

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      94. What else needs to be measured?

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      95. What is the extent or complexity of the Game as a service problem?

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      96. Do you have/need 24-hour access to key personnel?

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      97. Does Game as a service create potential expectations in other areas that need to be recognized and considered?

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      98. Do you know what you need to know about Game as a service?

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      99. What resources or support might you need?

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      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.

      CRITERION #2: DEFINE:

      INTENT: Formulate the stakeholder problem. Define the problem, needs and objectives.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Why are you doing Game as a service and what is the scope?

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      2. How is the team tracking and documenting its work?

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      3. What is in the scope and what is not in scope?

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      4. How do you hand over Game as a service context?

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      5. Is the Game as a service scope complete and appropriately sized?

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      6. Has the Game as a service work been fairly and/or equitably divided and delegated among team members who are qualified and capable to perform the work? Has everyone contributed?

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      7. Where can you gather more information?

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      8. What are the dynamics of the communication plan?

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      9. Is Game as a service linked to key stakeholder goals and objectives?

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      10. Are there different segments of customers?

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      11. Are resources adequate