Название | Game As A Service A Complete Guide - 2020 Edition |
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Автор произведения | Gerardus Blokdyk |
Жанр | Зарубежная деловая литература |
Серия | |
Издательство | Зарубежная деловая литература |
Год выпуска | 0 |
isbn | 9781867461227 |
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3. Where is training needed?
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4. How do you identify the kinds of information that you will need?
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5. What should be considered when identifying available resources, constraints, and deadlines?
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6. How does it fit into your organizational needs and tasks?
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7. Would you recognize a threat from the inside?
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8. Are problem definition and motivation clearly presented?
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9. What are your needs in relation to Game as a service skills, labor, equipment, and markets?
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10. What situation(s) led to this Game as a service Self Assessment?
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11. As a sponsor, customer or management, how important is it to meet goals, objectives?
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12. What is the recognized need?
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13. Will new equipment/products be required to facilitate Game as a service delivery, for example is new software needed?
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14. What is the smallest subset of the problem you can usefully solve?
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15. Which information does the Game as a service business case need to include?
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16. How do you recognize an objection?
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17. How are you going to measure success?
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18. Are there recognized Game as a service problems?
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19. What tools and technologies are needed for a custom Game as a service project?
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20. Who are your key stakeholders who need to sign off?
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21. What does Game as a service success mean to the stakeholders?
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22. What Game as a service events should you attend?
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23. What are the expected benefits of Game as a service to the stakeholder?
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24. How much are sponsors, customers, partners, stakeholders involved in Game as a service? In other words, what are the risks, if Game as a service does not deliver successfully?
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25. When a Game as a service manager recognizes a problem, what options are available?
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26. How do you assess your Game as a service workforce capability and capacity needs, including skills, competencies, and staffing levels?
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27. What information do users need?
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28. What Game as a service capabilities do you need?
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29. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?
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30. How are training requirements identified?
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31. Why the need?
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32. Who needs to know about Game as a service?
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33. Think about the people you identified for your Game as a service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?
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34. Is it needed?
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35. Do you need different information or graphics?
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36. What Game as a service problem should be solved?
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37. Will a response program recognize when a crisis occurs and provide some level of response?
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38. How do you recognize an Game as a service objection?
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39. What needs to stay?
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40. Which needs are not included or involved?
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41. What do employees need in the short term?
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42. What extra resources will you need?
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43. Who defines the rules in relation to any given issue?
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44. What training and capacity building actions are needed to implement proposed reforms?
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45. How can auditing be a preventative security measure?
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46. Is the need for organizational change recognized?
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47. For your Game as a service project, identify and describe the business environment, is there more than one layer to the business environment?
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48. What activities does the governance board need to consider?
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49. Why is this needed?
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50. Are you dealing with any of the same issues today as yesterday? What can you do about this?
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51. Who should resolve the Game as a service issues?
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52. Do you recognize Game as a service achievements?
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53. Does your organization need more Game as a service education?
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54. Who else hopes to benefit from it?
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55. Are employees recognized for desired behaviors?
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56. What is the problem and/or vulnerability?
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57. Will it solve real problems?
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58. How do you identify subcontractor relationships?
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59. What is the problem or issue?
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