Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Название Game As A Service A Complete Guide - 2020 Edition
Автор произведения Gerardus Blokdyk
Жанр Зарубежная деловая литература
Серия
Издательство Зарубежная деловая литература
Год выпуска 0
isbn 9781867461227



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      3. Where is training needed?

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      4. How do you identify the kinds of information that you will need?

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      5. What should be considered when identifying available resources, constraints, and deadlines?

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      6. How does it fit into your organizational needs and tasks?

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      7. Would you recognize a threat from the inside?

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      8. Are problem definition and motivation clearly presented?

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      9. What are your needs in relation to Game as a service skills, labor, equipment, and markets?

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      10. What situation(s) led to this Game as a service Self Assessment?

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      11. As a sponsor, customer or management, how important is it to meet goals, objectives?

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      12. What is the recognized need?

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      13. Will new equipment/products be required to facilitate Game as a service delivery, for example is new software needed?

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      14. What is the smallest subset of the problem you can usefully solve?

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      15. Which information does the Game as a service business case need to include?

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      16. How do you recognize an objection?

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      17. How are you going to measure success?

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      18. Are there recognized Game as a service problems?

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      19. What tools and technologies are needed for a custom Game as a service project?

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      20. Who are your key stakeholders who need to sign off?

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      21. What does Game as a service success mean to the stakeholders?

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      22. What Game as a service events should you attend?

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      23. What are the expected benefits of Game as a service to the stakeholder?

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      24. How much are sponsors, customers, partners, stakeholders involved in Game as a service? In other words, what are the risks, if Game as a service does not deliver successfully?

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      25. When a Game as a service manager recognizes a problem, what options are available?

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      26. How do you assess your Game as a service workforce capability and capacity needs, including skills, competencies, and staffing levels?

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      27. What information do users need?

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      28. What Game as a service capabilities do you need?

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      29. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?

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      30. How are training requirements identified?

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      31. Why the need?

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      32. Who needs to know about Game as a service?

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      33. Think about the people you identified for your Game as a service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?

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      34. Is it needed?

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      35. Do you need different information or graphics?

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      36. What Game as a service problem should be solved?

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      37. Will a response program recognize when a crisis occurs and provide some level of response?

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      38. How do you recognize an Game as a service objection?

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      39. What needs to stay?

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      40. Which needs are not included or involved?

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      41. What do employees need in the short term?

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      42. What extra resources will you need?

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      43. Who defines the rules in relation to any given issue?

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      44. What training and capacity building actions are needed to implement proposed reforms?

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      45. How can auditing be a preventative security measure?

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      46. Is the need for organizational change recognized?

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      47. For your Game as a service project, identify and describe the business environment, is there more than one layer to the business environment?

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      48. What activities does the governance board need to consider?

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      49. Why is this needed?

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      50. Are you dealing with any of the same issues today as yesterday? What can you do about this?

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      51. Who should resolve the Game as a service issues?

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      52. Do you recognize Game as a service achievements?

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      53. Does your organization need more Game as a service education?

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      54. Who else hopes to benefit from it?

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      55. Are employees recognized for desired behaviors?

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      56. What is the problem and/or vulnerability?

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      57. Will it solve real problems?

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      58. How do you identify subcontractor relationships?

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      59. What is the problem or issue?

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