Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Название Game As A Service A Complete Guide - 2020 Edition
Автор произведения Gerardus Blokdyk
Жанр Зарубежная деловая литература
Серия
Издательство Зарубежная деловая литература
Год выпуска 0
isbn 9781867461227



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Scorecard on the second next page of the Self-Assessment.

      Your completed Game As A Service Scorecard will give you a clear presentation of which Game As A Service areas need attention.

      Game As A Service

      Scorecard Example

      Example of how the finalized Scorecard can look like:

      Game As A Service

      Scorecard

      Your Scores:

      BEGINNING OF THE

      SELF-ASSESSMENT:

      Table of Contents

      About The Art of Service7

      Included Resources - how to access7

      Purpose of this Self-Assessment9

      How to use the Self-Assessment10

      Game As A Service

      Scorecard Example12

      Game As A Service

      Scorecard13

      BEGINNING OF THE

      SELF-ASSESSMENT:14

      CRITERION #1: RECOGNIZE15

      CRITERION #2: DEFINE:27

      CRITERION #3: MEASURE:43

      CRITERION #4: ANALYZE:58

      CRITERION #5: IMPROVE:74

      CRITERION #6: CONTROL:89

      CRITERION #7: SUSTAIN:102

      Game As A Service and Managing Projects, Criteria for Project Managers:127

      1.0 Initiating Process Group: Game As A Service128

      1.1 Project Charter: Game As A Service130

      1.2 Stakeholder Register: Game As A Service132

      1.3 Stakeholder Analysis Matrix: Game As A Service133

      2.0 Planning Process Group: Game As A Service135

      2.1 Project Management Plan: Game As A Service137

      2.2 Scope Management Plan: Game As A Service139

      2.3 Requirements Management Plan: Game As A Service141

      2.4 Requirements Documentation: Game As A Service143

      2.5 Requirements Traceability Matrix: Game As A Service145

      2.6 Project Scope Statement: Game As A Service147

      2.7 Assumption and Constraint Log: Game As A Service149

      2.8 Work Breakdown Structure: Game As A Service151

      2.9 WBS Dictionary: Game As A Service153

      2.10 Schedule Management Plan: Game As A Service156

      2.11 Activity List: Game As A Service158

      2.12 Activity Attributes: Game As A Service160

      2.13 Milestone List: Game As A Service162

      2.14 Network Diagram: Game As A Service164

      2.15 Activity Resource Requirements: Game As A Service166

      2.16 Resource Breakdown Structure: Game As A Service168

      2.17 Activity Duration Estimates: Game As A Service170

      2.18 Duration Estimating Worksheet: Game As A Service172

      2.19 Project Schedule: Game As A Service174

      2.20 Cost Management Plan: Game As A Service176

      2.21 Activity Cost Estimates: Game As A Service178

      2.22 Cost Estimating Worksheet: Game As A Service180

      2.23 Cost Baseline: Game As A Service182

      2.24 Quality Management Plan: Game As A Service184

      2.25 Quality Metrics: Game As A Service186

      2.26 Process Improvement Plan: Game As A Service188

      2.27 Responsibility Assignment Matrix: Game As A Service190

      2.28 Roles and Responsibilities: Game As A Service192

      2.29 Human Resource Management Plan: Game As A Service194

      2.30 Communications Management Plan: Game As A Service196

      2.31 Risk Management Plan: Game As A Service198

      2.32 Risk Register: Game As A Service200

      2.33 Probability and Impact Assessment: Game As A Service202

      2.34 Probability and Impact Matrix: Game As A Service204

      2.35 Risk Data Sheet: Game As A Service206

      2.36 Procurement Management Plan: Game As A Service208

      2.37 Source Selection Criteria: Game As A Service210

      2.38 Stakeholder Management Plan: Game As A Service212

      2.39 Change Management Plan: Game As A Service214

      3.0 Executing Process Group: Game As A Service216

      3.1 Team Member Status Report: Game As A Service218

      3.2 Change Request: Game As A Service220

      3.3 Change Log: Game As A Service222

      3.4 Decision Log: Game As A Service224

      3.5 Quality Audit: Game As A Service226

      3.6 Team Directory: Game As A Service228

      3.7 Team Operating Agreement: Game As A Service230

      3.8 Team Performance Assessment: Game As A Service232

      3.9 Team Member Performance Assessment: Game As A Service234

      3.10 Issue Log: Game As A Service236

      4.0 Monitoring and Controlling Process Group: Game As A Service238

      4.1 Project Performance Report: Game As A Service240

      4.2 Variance Analysis: Game As A Service242

      4.3 Earned Value Status: Game As A Service244

      4.4 Risk Audit: Game As A Service246

      4.5 Contractor Status Report: Game As A Service248

      4.6 Formal Acceptance: Game As A Service250

      5.0 Closing Process Group: Game As A Service252

      5.1 Procurement Audit: Game As A Service254

      5.2 Contract Close-Out: Game As A Service257

      5.3 Project or Phase Close-Out: Game As A Service259

      5.4 Lessons Learned: Game As A Service261

      Index263

      CRITERION #1: RECOGNIZE

      INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?

      <--- Score

      2. Looking at each person individually – does every one have the qualities which are needed to work in this group?