Название | Games As Service A Complete Guide - 2020 Edition |
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Автор произведения | Gerardus Blokdyk |
Жанр | Зарубежная деловая литература |
Серия | |
Издательство | Зарубежная деловая литература |
Год выпуска | 0 |
isbn | 9781867461296 |
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4. What training and capacity building actions are needed to implement proposed reforms?
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5. Will Games as service deliverables need to be tested and, if so, by whom?
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6. What are the minority interests and what amount of minority interests can be recognized?
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7. What activities does the governance board need to consider?
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8. Is the quality assurance team identified?
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9. What prevents you from making the changes you know will make you a more effective Games as service leader?
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10. Whom do you really need or want to serve?
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11. What Games as service events should you attend?
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12. How do you identify the kinds of information that you will need?
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13. Who are your key stakeholders who need to sign off?
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14. How are you going to measure success?
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15. When a Games as service manager recognizes a problem, what options are available?
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16. What are the timeframes required to resolve each of the issues/problems?
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17. To what extent does each concerned units management team recognize Games as service as an effective investment?
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18. Are there any specific expectations or concerns about the Games as service team, Games as service itself?
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19. What vendors make products that address the Games as service needs?
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20. For your Games as service project, identify and describe the business environment, is there more than one layer to the business environment?
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21. Would you recognize a threat from the inside?
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22. Does Games as service create potential expectations in other areas that need to be recognized and considered?
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23. Are there regulatory / compliance issues?
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24. What else needs to be measured?
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25. How do you assess your Games as service workforce capability and capacity needs, including skills, competencies, and staffing levels?
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26. What Games as service problem should be solved?
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27. As a sponsor, customer or management, how important is it to meet goals, objectives?
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28. How much are sponsors, customers, partners, stakeholders involved in Games as service? In other words, what are the risks, if Games as service does not deliver successfully?
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29. Do you have/need 24-hour access to key personnel?
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30. Will new equipment/products be required to facilitate Games as service delivery, for example is new software needed?
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31. Where do you need to exercise leadership?
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32. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?
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33. Do you recognize Games as service achievements?
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34. What is the problem or issue?
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35. Who needs to know about Games as service?
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36. Is it needed?
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37. What creative shifts do you need to take?
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38. Why is this needed?
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39. What needs to stay?
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40. What is the recognized need?
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41. What do you need to start doing?
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42. Looking at each person individually – does every one have the qualities which are needed to work in this group?
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43. Which needs are not included or involved?
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44. Who needs what information?
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45. What is the smallest subset of the problem you can usefully solve?
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46. Can management personnel recognize the monetary benefit of Games as service?
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47. What is the extent or complexity of the Games as service problem?
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48. Are you dealing with any of the same issues today as yesterday? What can you do about this?
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49. What extra resources will you need?
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50. Who else hopes to benefit from it?
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51. Does your organization need more Games as service education?
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52. Are problem definition and motivation clearly presented?
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53. Who should resolve the Games as service issues?
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54. To what extent would your organization benefit from being recognized as a award recipient?
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55. What Games as service capabilities do you need?
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56. What needs to be done?
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57. Which information does the Games as service business case need to include?
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58. Who needs to know?
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59. What Games as service coordination do you need?
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60.