Games As Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Название Games As Service A Complete Guide - 2020 Edition
Автор произведения Gerardus Blokdyk
Жанр Зарубежная деловая литература
Серия
Издательство Зарубежная деловая литература
Год выпуска 0
isbn 9781867461296



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issues?

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      4. What training and capacity building actions are needed to implement proposed reforms?

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      5. Will Games as service deliverables need to be tested and, if so, by whom?

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      6. What are the minority interests and what amount of minority interests can be recognized?

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      7. What activities does the governance board need to consider?

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      8. Is the quality assurance team identified?

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      9. What prevents you from making the changes you know will make you a more effective Games as service leader?

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      10. Whom do you really need or want to serve?

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      11. What Games as service events should you attend?

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      12. How do you identify the kinds of information that you will need?

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      13. Who are your key stakeholders who need to sign off?

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      14. How are you going to measure success?

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      15. When a Games as service manager recognizes a problem, what options are available?

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      16. What are the timeframes required to resolve each of the issues/problems?

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      17. To what extent does each concerned units management team recognize Games as service as an effective investment?

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      18. Are there any specific expectations or concerns about the Games as service team, Games as service itself?

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      19. What vendors make products that address the Games as service needs?

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      20. For your Games as service project, identify and describe the business environment, is there more than one layer to the business environment?

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      21. Would you recognize a threat from the inside?

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      22. Does Games as service create potential expectations in other areas that need to be recognized and considered?

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      23. Are there regulatory / compliance issues?

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      24. What else needs to be measured?

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      25. How do you assess your Games as service workforce capability and capacity needs, including skills, competencies, and staffing levels?

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      26. What Games as service problem should be solved?

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      27. As a sponsor, customer or management, how important is it to meet goals, objectives?

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      28. How much are sponsors, customers, partners, stakeholders involved in Games as service? In other words, what are the risks, if Games as service does not deliver successfully?

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      29. Do you have/need 24-hour access to key personnel?

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      30. Will new equipment/products be required to facilitate Games as service delivery, for example is new software needed?

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      31. Where do you need to exercise leadership?

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      32. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?

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      33. Do you recognize Games as service achievements?

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      34. What is the problem or issue?

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      35. Who needs to know about Games as service?

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      36. Is it needed?

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      37. What creative shifts do you need to take?

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      38. Why is this needed?

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      39. What needs to stay?

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      40. What is the recognized need?

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      41. What do you need to start doing?

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      42. Looking at each person individually – does every one have the qualities which are needed to work in this group?

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      43. Which needs are not included or involved?

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      44. Who needs what information?

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      45. What is the smallest subset of the problem you can usefully solve?

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      46. Can management personnel recognize the monetary benefit of Games as service?

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      47. What is the extent or complexity of the Games as service problem?

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      48. Are you dealing with any of the same issues today as yesterday? What can you do about this?

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      49. What extra resources will you need?

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      50. Who else hopes to benefit from it?

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      51. Does your organization need more Games as service education?

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      52. Are problem definition and motivation clearly presented?

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      53. Who should resolve the Games as service issues?

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      54. To what extent would your organization benefit from being recognized as a award recipient?

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      55. What Games as service capabilities do you need?

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      56. What needs to be done?

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      57. Which information does the Games as service business case need to include?

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      58. Who needs to know?

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      59. What Games as service coordination do you need?

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