Blender For Dummies. Jason van Gumster

Читать онлайн.
Название Blender For Dummies
Автор произведения Jason van Gumster
Жанр Программы
Серия
Издательство Программы
Год выпуска 0
isbn 9781119616986



Скачать книгу

target="_blank" rel="nofollow" href="#fb3_img_img_0d66d43f-23c1-59d3-b57f-32582aa3fc30.png" alt="Tip"/> Notice that when you have the Move, Rotate, or Scale gizmos active, a white circle appears either around the origin of the gizmo or all the way around the gizmo. Refer to Figure 3-3 if you need a refresher. This white circle control gives you the ability to transform your object relative to your current view angle (except for Scale, which gives you the ability to uniformly scale on all axes). For example, you can move a selected object in the XY plane of the View orientation by left-clicking and dragging this circle with the Move gizmo active. This convenient shortcut prevents you from having to continually switch orientation modes for the manipulator.

      You can use the Ctrl and Shift keys while transforming to have more control. Move in fixed increments with default settings by holding down Ctrl. Hold down Shift while transforming an object to make adjustments on a finer scale. Hold down the Ctrl+Shift key combo while transforming to make adjustments in smaller fixed increments. Interestingly, these same modifier keys work when using any of Blender’s value input fields.

Image described by caption and surrounding text.

      FIGURE 3-5: The Snapping menu.

      Here are the different available types of snap targets in Blender:

        Increment: In Blender’s default behavior, your selection is snapped to fixed increments of Blender’s base unit.

        Vertex: The vertex is the fundamental element of a mesh object in Blender. Using this target, the center of your selection snaps to vertices or points (for curves and armatures) in other objects or the same object.

        Edge: The line connecting vertices is referred to as an edge. Select this target to snap your selection to edges in objects of your scene.

        Face: Edges connect to one another to create polygons, referred to as faces. Choose this option to snap to them with your selection.

        Volume: When faces connect to create a surface, that closed surface is referred to as a volume. You can choose this option to snap your selection to an object’s volume. This option is particularly useful when creating a rig for animating characters, as described in Chapter 12.

        Edge Center: Whereas Edge snapping snaps your selection to any close point on an edge, the Edge Center option snaps you to the center of an edge that you move your mouse cursor near.

        Edge Perpendicular: The Edge Perpendicular option is a little tricky to wrap your head around. It works relative to the original location of your selection. When you translate your selection, Blender draws a small X at its original location. You can snap to any edge that makes a perpendicular angle with that X.

      Snapping targets work in both Object mode as well as Edit mode. For more information on Edit mode, vertices, edges, and faces, see Chapter 4.

      

You can quickly change snap modes by using the Shift+Ctrl+Tab hotkey combination.

You can observe the changes made to your object in real time by looking in the 3D Viewport’s header as you transform it. Figure 3-6 shows how the header explicitly indicates how much you’re changing the object in each axis.

Image described by caption and surrounding text.

      FIGURE 3-6: You can view changes in the 3D Viewport’s header.

      

Transform operations are consistent across all manipulator modes in Blender, so you can apply any of these methods of interacting with the Translate manipulator in the Rotate and Scale manipulator modes. And don’t forget that you aren’t limited to working in just the Global coordinate system. You can choose any of the other six orientations from the Transform Orientation menu and the object gizmos adjust to fit that orientation.

      Many Blender users find that the object gizmos obstruct their view too much when working, so they never enable them or even use the transform tools from the Toolbar. But wait, with the gizmos gone, how do I transform my objects? I’m glad you asked. Enter one of the most powerful features of Blender: hotkeys.

      Part of the beauty of Blender’s hotkeys are that they take a lot of pressure off of your mouse hand and shorten the distance of mouse-based operations. The accumulation of these little time-saving actions is what makes using hotkeys so powerful.

      Transforming with hotkeys

      You can access nearly every piece of major functionality in Blender with hotkeys. Transforms are no exception. One of the other terms for moving in Blender is grabbing. That naming has specific significance as it pertains to hotkeys. To see what I mean, follow these steps to Grab/Move your object:

      1 Select the object you want to move.

      2 Press G.Congratulations! You moved your object.

      3 Confirm the move by left-clicking or pressing Enter.Cancel by right-clicking or pressing Esc.

      

To rotate your object, press R. Scale it by pressing S. See a pattern here? Quite a few of Blender’s default hotkeys are easy to remember. Most of them just use the first letter from the operation in question. And just like when using the gizmo, the familiar Ctrl, Shift, and Ctrl+Shift keypresses for snapping and fine adjustments still apply.

      

Also, because Blender tries to maintain consistency throughout its interface, you can use these hotkeys in more than just the 3D Viewport. For example, the same grab and scale operations work when you edit keyframes and motion curves in the Graph Editor. How’s that for convenient?

      

In