The Bad Boy of Athens: Classics from the Greeks to Game of Thrones. Daniel Mendelsohn

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Название The Bad Boy of Athens: Classics from the Greeks to Game of Thrones
Автор произведения Daniel Mendelsohn
Жанр Историческая литература
Серия
Издательство Историческая литература
Год выпуска 0
isbn 9780007545162



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and picks played kitharas [stringed instruments] by themselves, master-craftsmen would have no need of assistants and masters no need of slaves.

      This passage segues into a lengthy and rather uneasy justification of a need for slavery, on the grounds that some people are ‘naturally’ servile.

      Twenty centuries after Aristotle, when industrial technology had made Homer’s fantasy of mass automation an everyday reality, science-fiction writers imaginatively engaged with the economic question. On the one hand, there was the dream that mechanized labour would free workers from their monotonous, slave-like jobs; on the other, there was the nightmare – the possibility that mechanization would merely result in the creation of a new servile class that would, ultimately, rebel. Unsurprisingly, perhaps, the dystopian rebellion narrative in particular has been a favourite in the past century, from the 1920 play R.U.R., by the Czech writer Karel Čapek, about a rebellion by a race of cyborg-like workers who had been created as replacements for human labour, to the 2004 Will Smith sci-fi blockbuster film I, Robot.

      The other category of science-fiction narrative that is embryonically present in the Greek literary tradition, this one derived from Hephaestus’s intelligent, articulate female androids and their cousin, Hesiod’s seductively devious Pandora, might be called the ‘theological’. This mythic strand is, of course, not without its own economic and social implications, as the examples above indicate: the spectre of the rebellious creation, the possibility that the subservient worker might revolt once it develops consciousness – psychological or historical, or both – has haunted the dream of the servile automaton from the start.

      But because the creatures in this second category are virtually identical to their creators, such narratives raise further questions, of a more profoundly philosophical nature: about creation, about the nature of consciousness, about morality and identity. What is creation, and why does the creator create? How do we distinguish between the maker and the made, between the human and the machine, once the creature, the machine, is endowed with consciousness – a mind fashioned in the image of its creator? In the image: the Greek narrative inevitably became entwined with, and enriched by, the biblical tradition, with which it has so many striking parallels. The similarities between Hesiod’s Pandora and Eve in Genesis indeed raise further questions: not least, about gender and patriarchy, about why the origins of evil are attributed to woman in both cultures.

      Literary exploitations of this strand of the robot myth began proliferating at the beginning of the nineteenth century – which is to say, when the advent of mechanisms capable of replacing human labour provoked writers to question the increasing cultural fascination with science and the growing role of technology in society. These anxieties often expressed themselves in fantasies about machines with human forms: a steam-powered man in Edward Ellis’s Steam Man of the Prairies (1868), an electricity-powered man in Luis Senarens’s Frank Reade and His Electric Man (1885), and an electric woman (built by Thomas Edison!) in Villiers de l’Isle-Adam’s The Future Eve (1886). M. L. Campbell’s 1893 ‘The Automated Maid-of-All-Work’ features a programmable female robot: here again, the feminist issue.

      Now, just as the Industrial Revolution inspired Frankenstein and its epigones, so has the computer age given rise to a rich new genre of science fiction. The machines that are inspiring this latest wave of science-fiction narratives are much more like Hephaestus’s golden maidens than were the machines that Mary Shelley was familiar with. Computers, after all, are capable of simulating mental as well as physical activities. (Not least, as anyone with an iPhone knows, speech.) It is for this reason that the anxiety about the boundaries between people and machines has taken on new urgency today, when we constantly rely on and interact with machines – indeed, interact with each other by means of machines and their programs: computers, smartphones, social-media platforms, social and dating apps.

      Both of the new films about humans betrayed by computers owe much to a number of earlier works. The most authoritative of these remains Stanley Kubrick’s 2001: A Space Odyssey, which came out in 1968 and established many of the main themes and narratives of the genre. Most notable of these is the betrayal by a smooth-talking machine of its human masters. The mild-mannered computer HAL – not a robot, but a room-sized computer that spies on the humans with an electronic eye – takes control of a manned mission to Jupiter, killing off the astronauts one by one until the sole survivor finally succeeds in disconnecting him. This climactic scene is strangely touching, suggesting the degree to which computers could already engage our sympathies at the beginning of the computer age. As his connections are severed,