Ting Tang Tommy. Simon Godwin

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Название Ting Tang Tommy
Автор произведения Simon Godwin
Жанр Развлечения
Серия
Издательство Развлечения
Год выпуска 0
isbn 9780007343744



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guessed. They take over and begin to guess names. If they manage to guess the name of a person who has already accrued an empire, this person and all her captured players move to this new emperor. The game ends when one person has subsumed everyone into one huge domain. The aim is to remember all the names and to match them all accurately to their source.

      The first time you play this, you might want to ask every-one just to write down names without telling them what is to come. People will write names that clearly reflect their interests and tastes. They will be easy to guess. You will play the first round and people will be a little non-plussed. Then, having played the game, ask everyone to disguise themselves by writing a name no one would expect. So the young proto-feminist in the group might write Jeremy Clarkson, the bookish elder brother Sporty Spice and the mild-mannered granny Sid Vicious. This time the game takes longer and becomes fascinating as everyone tries to guess who is behind each name. The names act like masks. Crucial to the game’s success is the Wild Card. The status of the Wild Card cannot be established definitively since the umpire who wrote it cannot be questioned. Empires have to establish for themselves which name is the red herring.

      The aim of the game is world domination. So what’s new?

      Cheeky Golf

      

When I learnt this game recently at a party I was pretty alarmed and sceptical; was it dangerous? Was it too shocking? Was it even possible? Well, after having played the game myself I can testify that it’s perfectly safe, deeply strange but very good fun. It is a game in which participation should not be made obligatory, for reasons that will become clear. And no articles of clothing need be removed. It was taught to me by a woman wearing a skirt and I did fine in jeans…

      You need a fifty pence piece and a pint glass. Establish a line a few metres from the glass and ask a volunteer to stand behind it. The player then takes the fifty pence piece and clenches it between his buttocks. Keeping hold of the coin, the player then attempts to walk forward before successfully releasing it into the glass. Players can either drop the coin from a height or try and squat over the glass. Although the idea may strike the assembled company as too awful for words, it’s actually very straightforward. Our muscles in this area are strong and carrying a coin around is actually pretty easy. There is also the most remarkable joy in hearing the tinkle of the coin landing in the glass: it’s probably the nearest we’ll come to the satisfying pleasure of laying an egg.

      If you have the appetite to go further, you can think about creating an obstacle course between you and the pint glass, using chairs and other bits of furniture.

      The Cereal Game

      

If you’re playing with a big group, it’s especially important to find games that sustain people’s interest even after they have been eliminated. You need games that are fun for spectators as well as participants. This game fits that bill well. It’s fun watching men struggling with it, since it’s often women who are more supple and therefore better at it. It can be a bit tough on the neck, so if you have problems in this area, steer clear of the game or make sure you do a few stretches first. People who do lots of yoga invariably do very well.

      The aim of this game is to pick up the cereal box using your teeth, with only your feet touching the ground.

      Place the cereal box in the centre of the circle, far away from any coffee tables or furniture. Go around the circle, with everyone having a go. Most people will manage to bend over and lift the box into the air using their teeth without too many problems. Next, using a pair of scissors cut off a strip around the top of the box, so that it’s something like a fifth lower. Now, go round again, remembering that if any part of the body—apart from the feet—makes contact with the ground the person goes out. This includes players losing their balance. Keep going for about five rounds, with the packet being cut down lower and lower each time. More and more people will go out until you are left with your finalists. If the remaining individuals are demonstrating a rare expertise, then for your very final round you can cut off the lip of the packet entirely so that players have to suck the horizontal piece of card off the floor while essentially being upside down.

      I have seen it done.

      Clap Volleyball

      

When I was at Cambridge I shared a dream with my friend Charles Dean of touring a play around Russia. For both of us it quickly became an obsession. Charles was a producer and his vision was that we would travel the country, performing the show in exchange for food and accommodation. The challenge began to engross him more and more. He persuaded a girl studying Russian to become the tour translator and the project grew in scale. In his small attic room he pinned on the wall a huge map of the former Soviet Union and nearby countries. Red pins would signify a confirmed date. Every time I visited Charles, the red pins would have multiplied and after some months we had dates in Moscow, St Petersburg, Belarus, Estonia, Lithuania, Latvia and Poland.

       We had decided to tour The Winter’s Tale, with a cast of ten and minimal props. Even with no scenery, transporting cast and equipment became a major headache. Trains were cumbersome and journeys time-consuming. We only had a month during our holidays and Charles was determined that we made all our dates. I was becoming more and more anxious but Charles reassured me that he would find a way and that I should simply concentrate on casting and rehearsing the show.

       On the first day of the tour we gathered outside the Maypole pub in Cambridge to find one large coach and two rather confused-looking drivers. The plan was simple. We were to climb aboard and then drive, via Berlin, to Moscow for our first performance. From there we would drive across the former Soviet bloc, criss-crossing countries to deliver our pared-down version of Shakespeare. And so began a remarkable month of eleven overnight journeys, bus drivers being taken to the verge of madness, passionate love affairs, late-night border inspections and unending streams of vodka.

       Somehow we made it on time for our first performance in Moscow. The show went well and the cast and I were invited to attend a workshop at the Moscow State University, given by a director and expert in the Stanislavski Method. We expected two hours of rigorous emotional exercises. What we got was a lot of clapping. The director explained how awareness, contact and speed were at the heart of his approach to theatre. And so he taught us this simple but potent game, which I have played in practically every rehearsal room I have been in since. It works with friends, too. You need a big space, but the joy is that, although it’s a kind of volleyball, you can play it indoors since there is no ball to break anything with…

      You need a minimum of seven players: two teams of three plus one umpire. Begin by asking the teams to choose names, and then get them to stand opposite each other in two lines. Just as in real volleyball, appoint someone on Team A to serve. Their job will be to make clear eye contact with someone on Team B and fire the clap to them. Without hesitation, this player must send the clap back to someone else on Team A and so a rally begins. Teams drop points by indirect clap throwing. Equally, if the clap is clearly aimed at someone but they are dozing and there is a split-second lull, the other team gains a point. The aim is to create fast and furious rallies that last until concentration reaches breaking point.

      Smashes are allowed, but they carry risks. Rather than directing the clap straight to the opposite team, players may pass the clap down the line to someone on their own side. However, if this person is distracted and hesitates then the other team wins a point. The clap may be passed along a team as many times as players wish, but everyone must maintain their position in the line and any hesitation must be leaped on and penalized by the umpire. The first team to score five points wins.

      When I’m the umpire I build tension by winding up both teams as much as possible to win. When you’ve appointed a player to serve, tell them to wait for a visual cue. This gives everyone a chance to regain their focus. Position yourself