Название | Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms |
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Автор произведения | Группа авторов |
Жанр | Программы |
Серия | |
Издательство | Программы |
Год выпуска | 0 |
isbn | 9781119792086 |
This edition first published 2022 by John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, USA and Scrivener Publishing LLC, 100 Cummings Center, Suite 541J, Beverly, MA 01915, USA
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Library of Congress Cataloging-in-Publication Data
ISBN 978-1-119-79160-7
Cover image: Pixabay.Com
Cover design by Russell Richardson
Set in size of 11pt and Minion Pro by Manila Typesetting Company, Makati, Philippines
Printed in the USA
10 9 8 7 6 5 4 3 2 1
Preface
Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its realtime application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas. Advances in HCI involve interdisciplinary research, the results of which are published in theoretical and applied articles covering a broad spectrum of interactive systems. Therefore, this book is inherently interdisciplinary and publishes original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade at the international level in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come. Therefore, this book will be a better choice than most available books that were published a long time ago, and hence seldom elaborate on the current advancements necessary for cognitive behavior and HCI algorithms. Included in the book are:
A review of the state-of-the-art in cognitive behavior and HCI processing models, methods, techniques, etc.
A review and description of the learning methods in HCI.
The new techniques and applications in cognitive behavior along with their practical implementation.
The existing and emerging image challenges and opportunities in the cognitive behavior and HCI field.
How to promote mutual understanding and networking among researchers in different disciplines.
The facilitation of future research development and collaborations.
Real-time applications.
To conclude, we would like to express our appreciation to all of the contributing authors who helped us tremendously with their contributions, time, critical thoughts, and suggestions to put together this peer-reviewed edited volume. The editors are also thankful to Scrivener Publishing and its team members for the opportunity to publish this volume. Lastly, we thank our family members for their love, support, encouragement, and patience during the entire period of this work.
Sandeep KumarRohit RajaShrikant TiwariShilpa Rani October 2021
1
Cognitive Behavior: Different Human-Computer Interaction Types
S. Venkata Achyuth Rao1*, Sandeep Kumar2 and GVRK Acharyulu3
1CSE, SIET, Hyderabad, Telangana, India
2Computer Science and Engineering Department, Koneru Lakshmaiah Education Foundation, Vaddeswaram, Andra Pradesh, India
3Operations & Supply Chain, MBA (Healthcare & Hospital Management), School of Management Studies, University of Hyderabad, Telangana, India
*Corresponding author: [email protected]
Abstract
Cognitive behavior plays a significant and strategic role in human-computer interaction devices that are deployed nowadays, with artificial intelligence, deep learning, and machine learning computing techniques. User experience is the crucial factor of any successful interacting device between machine and human. The idea of providing a HCUIMS is to create interfaces in terms of the bottom level of any organization as Decision Processing User Interacting Device System (DPUIDS), next at middle level management, Decision Support User Interacting Device Systems (DSUIDS), lastly at executive level, Management Information User Interacting Device System (MIUIDS), where decisions can take at uncertainty at various catastrophic situations. Here are specific gaps demonstrated