Компьютерное Железо

Различные книги в жанре Компьютерное Железо

Adventures in Minecraft

David Whale

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

iPad mini For Dummies

Bob LeVitus

Find out why the iPad mini has never been bigger This new edition of iPad mini For Dummies covers all the latest tips and tricks for getting an even bigger bang out of your iPad mini. Presented in full-color and written in the straightforward but fun language that has defined the For Dummies brand for more than twenty years, this friendly guide walks you through the multitouch interface, going online, getting connected, packing your iPad mini with apps, games, e-books, photos, music, and movies, synchronizing your data, texting with iMessage, working with Siri, importing pictures and launching slideshows, getting organized with Reminders, finding your way with Maps, working with the Calendar, protecting your information, accessorizing your iPad mini, and much more. Updated and revised throughout to cover Apple's newest iPad mini hardware and iOS software, iPad mini For Dummies is the ideal companion to help you make the most out of your device. Plus, if you run into any problems along the way, you'll find easy-to-follow, expert troubleshooting and maintenance tips. Richly illustrated in full color and updated to reflect the latest iPad mini hardware and iOS software Shows you how to turn your iPad mini into an entertainment hub Covers the key features and tools readers need to become iPad mini mavericks Written by Edward C. Baig, the Personal Tech columnist for USA Today, and Bob LeVitus, often referred to as «Dr. Mac» Your iPad mini may be small, but it packs a big punch. In this full-color guide, you'll unlock all of its incredible capabilities—and have a blast while you're at it!

MacBook Air Portable Genius

McFedries

Get the most from Apple's ultracool new MacBook Air Apple's newest MacBook Air is smaller, lighter, and more powerful than ever. And this convenient little book is loaded with tips and techniques for everything from getting started with your MacBook Air to maximizing power and battery life. Learn innovative ways to accomplish a task more efficiently, master the new features of the MacBook Air, and take advantage of all the remote features and accessories. Fun, hip, and portable, this guide has what every Mac fan needs to know about the MacBook Air. The new MacBook Air features flash storage, longer battery life, a full-sized keyboard with multitouch trackpad, WiFi and Bluetooth connectivity, and extreme portability This convenient, portable guide explains popular new features and how to make the most of them Covers all the key skills, tools, and shortcuts to make you a more efficient MacBook user Includes plenty of hip tips for configuring the multitouch trackpad, maximizing power, streamlining common tasks, and more As cool as the MacBook Air itself, this book has what you need to maximize your portable computer.

Upgrading and Fixing Computers Do-it-Yourself For Dummies

Andy Rathbone

An illustrated, step-by-step guide to repairs and upgrades Whether you want to prepare your computer for Windows 7, avoid investing in a new one, or just «go green», this fully illustrated guide has what you need. You'll learn how to add printers and new keyboards, boost your PC's performance and increase memory, improve power consumption, rev up your multimedia capacity, and much more. Step-by-step instructions are accompanied by photos that show you exactly what you should see at every stage. Learn to perform basic upgrades and prepare your PC for high-speed Internet connections, network connections, and added security, all with fully illustrated instructions Find out how to expand memory, enhance speed, and update your computer's power supply Prepare an old computer for Windows 7 and beef up your capacity for multimedia Upgrading & Fixing Computers Do-It-Yourself For Dummies is a show-and-tell course in making your PC happy, healthy, and green.

zOS JCL (Job Control Language)

Группа авторов

Discusses new features provided by zOS, such as improved security, support for Intelligent Resource Director, and support for a 64-bit real storage. Explains how the system configuration in zOS is made easier by a new interface that uses wizards to input desired settings.

Load Balance for Distributed Real-time Computing Systems

Aoying Zhou

This illustrative compendium analyzes the load balancing problem in distributed stream processing systems and explores a set of high-performance real-time processing scheme based on key-based balancing strategy, join-matrix model and fault tolerance mechanisms.The volume succinctly provides the theoretical support for the proposed techniques. Through a rich set of experiments and comparisons with the other state-of-the-art techniques using both standard benchmarks and real data sets, the book comprehensively verifies the correctness and effectiveness of the proposed methods.This unique title is an excellent reference text for researchers in the fields of distributed stream processing, parallel system, cloud computing, etc.

General Game Playing

Michael Thielscher

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at «runtime» (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.
GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.
This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Table of Contents: Preface / Introduction / Game Description / Game Management / Game Playing / Small Single-Player Games / Small Multiple-Player Games / Heuristic Search / Probabilistic Search / Propositional Nets / General Game Playing With Propnets / Factoring / Discovery of Heuristics / Logic / Analyzing Games with Logic / Solving Single-Player Games with Logic / Discovering Heuristics with Logic / Games with Incomplete Information / Games with Historical Constraints / Incomplete Game Descriptions / Advanced General Game Playing / Authors' Biographies

Arduino Microcontroller Processing for Everyone!

Steven F. Barrett

This book is about the Arduino microcontroller and the Arduino concept. The visionary Arduino team of Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis launched a new innovation in microcontroller hardware in 2005, the concept of open source hardware. Their approach was to openly share details of microcontroller-based hardware design platforms to stimulate the sharing of ideas and promote innovation. This concept has been popular in the software world for many years. This book is intended for a wide variety of audiences including students of the fine arts, middle and senior high school students, engineering design students, and practicing scientists and engineers. To meet this wide audience, the book has been divided into sections to satisfy the need of each reader.
The book contains many software and hardware examples to assist the reader in developing a wide variety of systems. The book covers two different Arduino products: the Arduino UNO R3 equipped with the Atmel ATmega328 and the Arduino Mega 2560 equipped with the Atmel ATmega2560. The third edition has been updated with the latest on these two processing boards, changes to the Arduino Development Environment and multiple extended examples.
Table of Contents: Preface / Getting Started / Programming / Embedded Systems Design / Atmel AVR Operating Parameters and Interfacing / Analog to Digital Conversion (ADC) / Interrupt Subsystem / Timing Subsystem / Serial Communication Subsystem / Extended Examples

An Introduction to Constraint-Based Temporal Reasoning

Roman Barták

Solving challenging computational problems involving time has been a critical component in the development of artificial intelligence systems almost since the inception of the field. This book provides a concise introduction to the core computational elements of temporal reasoning for use in AI systems for planning and scheduling, as well as systems that extract temporal information from data. It presents a survey of temporal frameworks based on constraints, both qualitative and quantitative, as well as of major temporal consistency techniques. The book also introduces the reader to more recent extensions to the core model that allow AI systems to explicitly represent temporal preferences and temporal uncertainty.


This book is intended for students and researchers interested in constraint-based temporal reasoning. It provides a self-contained guide to the different representations of time, as well as examples of recent applications of time in AI systems.

The Ultimate Guide to Classic Game Consoles

Kevin Baker

The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts..<br><br>Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast.<br><br>Including the history of the evolution of electronic gaming and advice on how to collect classic consoles.<br><br>A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.