Chess Strategy. Edward Lasker

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Название Chess Strategy
Автор произведения Edward Lasker
Жанр Языкознание
Серия
Издательство Языкознание
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isbn 4057664103550



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incursions by a Knight into the enemy's camp, and when the other pieces join in the fray, combination follows combination in bewildering sequence and fantastic chaos. Captures of pieces are planned, mating nets are woven, perhaps with two pieces, against a King's position, where five pieces are available for defence. This unsteadiness in the first childish stages of development makes it very difficult for the beginner to get a general view of the board. Yet the surprises which each move brings afford him great enjoyment.

      A few dozen such games are by no means wasted. After certain particular dispositions of pieces have proved his undoing, the beginner will develop the perception of threats. He sees dangers one or two moves ahead, and thereby reaches the second stage in his development.

      His combinations will become more and more sound, he will learn to value his forces more correctly, and therefore to husband his pieces and even his pawns with greater care. In this second stage his strength will increase steadily, but, and this is the drawback, only as far as his power of combination is concerned. Unless a player be exceptionally gifted, he will only learn after years of practice, if at all, what may be termed "positional play." For that, it is necessary to know how to open a game so as to lay the foundation for a favourable middle game, and how to treat a middle game, without losing sight of the possibilities of the end-game. It is hopeless to try to memorise the various openings which analysis have proved correct, for this empirical method fails as soon as the opponent swerves from the recognised lines of play. One must learn to recognise the characteristics of sound play. They apply to all and any position, and the underlying principles must be propounded in a manner generally applicable. And this brings me to the substance of my subject, round which I will endeavour to build up a system compatible with common sense and logic.

      Before I proceed to develop my theme, I shall set down a number of elementary rules which will facilitate the understanding of such simple combinations as occur at every step in chess.

      If we ignore the comparatively small proportion of games in which the mating of the opponent's King is accomplished on a full board, we can describe a normal, average game of chess in the following way. Both sides will employ their available forces more or less advantageously to execute attacking and defensive manoeuvres which should gradually lead to exchanges. If one side or the other emerges from the conflict with some material gain, it will generally be possible to force a mate in the end-game, whilst if both sides have succeeded by careful play to preserve equality of material, a draw will generally ensue.

      It will be found a little later that a single pawn may suffice, with some few exceptions, to achieve a victory, and we shall adopt the following leading principle for all combinations, viz. loss of material must be avoided, even if only a pawn. It is a good habit to look upon every pawn as a prospective Queen. This has a sobering influence on premature and impetuous plans of attack.

      On the other hand, victory is often brought about by a timely sacrifice of material.

      But in such cases the sacrificing of material has its compensation in some particular advantage of position. As principles of position are difficult for beginners to grasp, I propose to defer their consideration for the present and to devote my attention first to such combinations as involve questions of material. Let us master a simple device that makes most combinations easy both for attack and defence. It amounts merely to a matter of elementary arithmetic, and if the beginner neglects it, he will soon be at a material disadvantage.

      Diagram 4 may serve as an example:

      ———————————————————

       8 | | | | | #R | | | #K |

       |———————————————————|

       7 | #P | #P | #Q | #Kt| #R | | #P | |

       |———————————————————|

       6 | | | #Kt| #B | #P | | | #P |

       |———————————————————|

       5 | | | | | | | | |

       |———————————————————|

       4 | | | | | | ^P | | |

       |———————————————————|

       3 | | ^P | | ^Kt| | ^Kt| | |

       |———————————————————|

       2 | ^P | ^B | | ^Q | ^R | | ^P | ^P |

       |———————————————————|

       1 | | | | | ^R | | ^K | |

      ———————————————————

       A B C D E F G H

      Diag. 4.

      It is Black's move, and we will suppose he wishes to play P-K4. A beginner will probably calculate thus: I push on my pawn, he takes with his pawn, my Knight takes, so does his, then my Bishop takes, and so on. This is quite wrong, and means waste of time and energy.

      When the beginner considers a third or fourth move in such a combination, he will already have forgotten which pieces he intended to play in the first moves. The calculation is perfectly simple upon the following lines: I play P-K4, then my pawn is attacked by a pawn and two Knights, a Bishop and two Rooks, six times in all. It is supported by a Bishop, two Knights, two Rooks and a Queen, six times in all. Therefore I can play P-K4, provided the six units captured at K4 are not of greater value than the six white units which are recaptured. In the present instance both sides lose a pawn, two Knights, two Rooks, and a Bishop, and there is no material loss. This established, he can embark on the advance of the KP without any fear.

      Therefore: in any combination which includes a number of exchanges on one square, all you have to do is to count the number of attacking and defending units, and to compare their relative values; the latter must never be forgotten. If Black were to play KtxP in the following position, because the pawn at K 5 is attacked three times, and only supported twice, it would be an obvious miscalculation, for the value of the defending pieces is smaller. [Footnote: It is difficult to compare the relative value of the different pieces, as so much depends on the peculiarities of each position, but, generally speaking, minor pieces, Bishop and Knight, are reckoned as equal; the Rook as equal to a minor piece and one or two pawns (to have a Rook against a minor piece, is to be the "exchange" ahead). The Queen is equal to two Rooks or three minor pieces.]

      ———————————————————

       8 | | | | | #R | | #K | |

       |———————————————————|

       7 | | | #P | | #R | | #P | #P |

       |———————————————————|

       6 | | #P | |#Kt | | #P | | |

       |———————————————————|

       5 | | | | | | | | |

       |———————————————————|

       4 | | | | | ^P | | | |

       |———————————————————|

       3 | | | ^P | | | |^Kt | |

       |———————————————————|

       2 | ^P | ^P | ^B | | | | ^P | ^P |

       |———————————————————|

       1 | | | | ^R | | ^K | | |

      ———————————————————