At the Mountains of Madness. Говард Филлипс Лавкрафт

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Название At the Mountains of Madness
Автор произведения Говард Филлипс Лавкрафт
Жанр Контркультура
Серия
Издательство Контркультура
Год выпуска 0
isbn 9789949942442



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At the Mountains of Madness

      At the Mountains of Madness

      Howard Phillips Lovecraft

       1936

      On an expedition to Antarctica, Professor William Dyer and his colleagues discover the remains of ancient half-vegetable, half-animal life-forms. The extremely early date in the geological strata is surprising because of the highly-evolved features found in these previously unknown life-forms. Through a series of dark revelations, violent episodes, and misunderstandings, the group learns of Earth’s secret history and legacy.

      At the Mountains of Madness is a very good introduction to Lovecraft’s mythology of the Old Ones and the glories and horrors that preceded humankind and that still linger in places. It is a good novella on it’s own, and helpful to understanding events and creatures in his other works.

      ISBN: 978-9949-9424-4-2 (epub)

       www.readme.ee

       2013

      Biographical note

      Howard Phillips Lovecraft (August 20, 1890 — March 15, 1937) — known as H. P. Lovecraft — was an American author of horror, fantasy and science fiction. He is one of the seminal horror authors of the twentieth century who wrote more than one hundred stories, and achieved popular acclaim in such publications as Astounding Stories and Weird Tales.

      Lovecraft’s major inspiration and invention was cosmic horror; the idea that life is incomprehensible to human minds and that the universe is fundamentally alien. Although Lovecraft’s readership was limited during his life, his reputation has grown over the decades, and he is now commonly regarded as one of the most influential horror writers of the 20th century.

      Notes On Writing Weird Fiction

      My reason for writing stories is to give myself the satisfaction of visualising more clearly and detailedly and stably the vague, elusive, fragmentary impressions of wonder, beauty, and adventurous expectancy which are conveyed to me by certain sights (scenic, architectural, atmospheric, etc.), ideas, occurrences, and images encountered in art and literature. I choose weird stories because they suit my inclination best — one of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which forever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis. These stories frequently emphasise the element of horror because fear is our deepest and strongest emotion, and the one which best lends itself to the creation of Nature—defying illusions. Horror and the unknown or the strange are always closely connected, so that it is hard to create a convincing picture of shattered natural law or cosmic alienage or “outsideness” without laying stress on the emotion of fear. The reason why time plays a great part in so many of my tales is that this element looms up in my mind as the most profoundly dramatic and grimly terrible thing in the universe. Conflict with time seems to me the most potent and fruitful theme in all human expression.

      While my chosen form of story—writing is obviously a special and perhaps a narrow one, it is none the less a persistent and permanent type of expression, as old as literature itself. There will always be a certain small percentage of persons who feel a burning curiosity about unknown outer space, and a burning desire to escape from the prison—house of the known and the real into those enchanted lands of incredible adventure and infinite possibilities which dreams open up to us, and which things like deep woods, fantastic urban towers, and flaming sunsets momentarily suggest. These persons include great authors as well as insignificant amateurs like myself — Dunsany, Poe, Arthur Machen, M. R. James, Algernon Blackwood, and Walter de la Mare being typical masters in this field.

      As to how I write a story — there is no one way. Each one of my tales has a different history. Once or twice I have literally written out a dream; but usually I start with a mood or idea or image which I wish to express, and revolve it in my mind until I can think of a good way of embodying it in some chain of dramatic occurrences capable of being recorded in concrete terms. I tend to run through a mental list of the basic conditions or situations best adapted to such a mood or idea or image, and then begin to speculate on logical and naturally motivated explanations of the given mood or idea or image in terms of the basic condition or situation chosen.

      The actual process of writing is of course as varied as the choice of theme and initial conception; but if the history of all my tales were analysed, it is just possible that the following set of rules might be deduced from the average procedure:

      1) Prepare a synopsis or scenario of events in the order of their absolute occurrence — not the order of their narration. Describe with enough fulness to cover all vital points and motivate all incidents planned. Details, comments, and estimates of consequences are sometimes desirable in this temporary framework

      2) Prepare a second synopsis or scenario of events — this one in order of narration (not actual occurrence), with ample fulness and detail, and with notes as to changing perspective, stresses, and climax. Change the original synopsis to fit if such a change will increase the dramatic force or general effectiveness of the story. Interpolate or delete incidents at will — never being bound by the original conception even if the ultimate result be a tale wholly different from that first planned. Let additions and alterations be made whenever suggested by anything in the for mulating process.

      3) Write out the story — rapidly, fluently, and not too critically — following the second or narrative—order synopsis. Change incidents and plot whenever the developing process seems to suggest such change, never being bound by any previous design. If the development suddenly reveals new opportunities for dramatic effect or vivid story telling, add whatever is thought advantageous —going back and reconciling the early parts to the new plan. Insert and delete whole sections if necessary or desirable, trying different beginnings and endings until the best arrangement is found. But be sure that all references throughout the story are thoroughly reconciled with the final design. Remove all possible superfluities — words, sentences, paragraphs, or whole episodes or elements —observing the usual precautions about the reconciling of all references.

      4) Revise the entire text, paying attention to vocabulary, syntax, rhythm of prose, proportioning of parts, niceties of tone, grace and convincingness of transitions (scene to scene, slow and detailed action to rapid and sketchy time—covering action and vice versa... etc., etc., etc.), effectiveness of beginning, ending, climaxes, etc., dramatic suspense and interest, plausibility and atmosphere, and various other elements.

      5) Prepare a neatly typed copy — not hesitating to add final revisory touches where they seem in order.

      The first of these stages is often purely a mental one — a set of conditions and happenings being worked out in my head, and never set down until I am ready to prepare a detailed synopsis of events in order of narration. Then, too, I sometimes begin even the actual writing before I know how I shall develop the idea — this beginning forming a problem to be motivated and exploited.

      There are, I think, four distinct types of weird story; one expressing a mood or feeling, another expressing a pictorial conception, a third expressing a general situation, condition, legend or intellectual conception, and a fourth explaining a definite tableau or specific dramatic situation or climax. In another way, weird tales may be grouped into two rough categories — those in which the marvel or horror concerns some condition or phenomenon, and those in which it concerns some action of persons in connexion with a bizarre condition or phenomenon.

      Each weird story — to speak more particularly of the horror type — seems to involve five definite elements: (a) some basic, underlying horror or abnormality —condition, entity, etc.