Название | Critical Digital Making in Art Education |
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Автор произведения | Группа авторов |
Жанр | Учебная литература |
Серия | |
Издательство | Учебная литература |
Год выпуска | 0 |
isbn | 9781433177644 |
Our goal for Critical Digital Making in Art Education is to explore the facets and complexities of contemporary digital making as meaningful and critical ←4 | 5→praxis in a world full of injustice, othering, and indifference. Critical digital making mines the importance of digital making and knowledge formation. It values the performative qualities of pedagogy and social practice as aesthetic forces within the communities and civic structures that we operate within as artists, educators, and learners. To this end, the collection is organized into three thematic sections: formation, co-construction, and intervention. Formation focuses on relationships of digital materiality and new media as it relates to learning, making, and knowledge creation. Co-construction focuses on the entities, constituencies, and alliances emerging within social practice as creative endeavors in new media. Finally, intervention focuses on the role of artists and educators in the active creation of civic life through forms of activism and participatory practice that is part of critical digital making. In the following, we elaborate on these three themes by offering some context through contemporary art practice and how the collected authors in this volume contribute to each theme.
FORMATION: DIGITAL MATERIALITY AND NEW MEDIA
In the first section of the book, the collected chapters focus on the formation of digital texts where process and materials are integral to critical digital making. Important to this thread are elements of material meaning extending aesthetics and pedagogy, beyond instrumentalism, and more into the material performance of digital media. Digital materiality is a conceptual exploration of matter’s impact in our world by consolidating the physical with the virtual. Despite being wrapped in computer algorithms, digital objects are inextricably linked to our physical environments creating symbiotic, relational, and performative ontologies commingling in digital and physical realities. A prime example of this is Morehshin Allahyari and Daniel Rourke’s edited 3D Addivist Cookbook (2015) showcasing the critical practices of over 100 artists working with digital fabrication technologies like 3D printing. The 3D Addivist Cookbook takes a critical perspective on these technologies by asking questions about what technological innovations allow us to make, and to question, reshape, and critique these technologies through art practice. The portmanteau of “additive” and “activism” frames “movement concerned with critiquing ‘radical’ new technologies in fablabs, workshops, and classrooms; at social, ecological, and global scales” questioning “whether it’s possible to change the world without also changing ourselves, and what the implications are of taking a position” (Morehshin & Rourke, 2015, para 3). Allahyari and Rourke’s focus on these performative aspects shows a conceptual shift comprehending the impact to digital aesthetics and pedagogy must be in tandem with its existence in a material world. Formation is at the nexus between the material and the digital with an awareness of digital making’s effect ←5 | 6→in the world, doing something commensurate with our bodies, social environments, and classrooms.
It is precisely in these forms of material and code that informs research surrounding digital making and arts learning. Whether it is Kylie Peppler’s (2010) notion of media arts or Robert Sweeny’s (2015) focus on new media art education, contemporary digital learning and media scholars are mapping out ways old and new technologies collide in spaces of learning and society. In what Estrid Sørensen (2009) calls the “materiality of learning” there is a shifting sense of what material does and what accounts for the doing. Many theoretical positions take up distributing agency through forms of the sociomaterial (Fenwick, Edwards, & Sawchuk, 2011) or the posthuman (Snaza & Weaver, 2015), to augment understandings of learning in digitally-rich networked environments where handcraft and coding coexist. Mary Callahan Baumstark and Theresa Slater meditate on this commingled interaction of new media by teasing out the traditions of hand-craft with digital-handmade practice. In their chapter “Toward A Practice of Digital-Handicraft,” Baumstark and Slater assert craft is a position, rather than a set of practices or materials, developed through tacit feedback. Their chapter explores interaction techniques for touch, including touchless interface and single or multiple finger techniques and how these gestures foster collaborative critical making and practices, particularly between the discourses of the digital and handmade. Positioning handmade-digital practice as historically based in craft and new media theory, with wide-reaching implications for the emergence of digital practices within handmade traditions, a conceptual framework is presented for expanding and complicating the relationships between handmade and digital discourses. These relationships between the digital and handmade assert an awareness of the physical nature of digital technologies eschewing our conceptual relationships between code and plastic bodies.
Lena Berglin and Kasja Eriksson extend this exploration by mangling technical systems through thoughtful play with found technological objects like old speakers and headphones, combining a bricolage approach with do-it-yourself improvisational sound installations. In “Experimental Material-Digital Art Education by Vague Research Studios,” Berglin and Eriksson explore how sound and vibrations extend the movement of air pressure to the material world as tactile sensations. By creating pedagogical experiments based on phenomena like sound, sound waves, and