Название | The Vagrant |
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Автор произведения | Peter Newman |
Жанр | Героическая фантастика |
Серия | |
Издательство | Героическая фантастика |
Год выпуска | 0 |
isbn | 9780008182687 |
He looks up; misshapen swords loom over them, too close.
They run. This time the goat is happy to oblige.
Ahead, Verdigris rises hopeful. Against its silhouette hulks another shape, charging, trying to cut off their escape. A seventh knight, like the others but greater, more purposeful. The threat spurs them to greater speeds.
Blade first, the lumbering figure reaches for them.
They feel the breath of its dirge but pass by safely, momentum unbroken.
The knight ploughs on past them, unable to stop. It tries to turn as it decelerates, unable to match its more nimble prey and is forced to watch as they near the city’s sanctuary, well beyond sword-reach now. Frustrated, it returns the keening thing to its sheath and pulls forth a stubby lance.
Something flies past the Vagrant’s shoulder, sizzling into the gates, munching stone. He turns, sword held protectively before him, backing the remaining distance. Seconds after the first, more shots arrive. He cuts them from the air, burning fragments showering around him. One ignites the corner of his coat, another catches the goat’s tail.
Flame sprouts, the goat protests but they keep running, trailing smoke as they vanish into Verdigris’ embrace …
The Knights of Jade and Ash form up around their fallen comrade. At their commander’s nod four of them collect the torso, a fifth gathers the feet. Though rare, it is not the first time their shells have shattered. A remaking is called for.
But something is wrong. The body is too light, too brittle. Innards are dried out, failing in their role as infernal glue. The armoured torso collapses flat in mailed hands, powder spills on the floor.
They investigate the abandoned sword. It too has changed; jade has faded, gone still. With a boot, the commander prods and cracks yawn along its edge, falling away from each other a thousand times.
Instinctively, the knights step away.
From the city’s archway comes a new sound, bones ratchet against each other, three jaws not quite in time, an approximation of laughter.
The knights approach the gates, alert to the newcomer lurking within.
Not quite neutral, Verdigris is a city with two masters, torn a little more with every spin of the world. By day it belongs to the Uncivil, by night to the Usurper. In the grey between, things are often broken.
Normally the commander would wait for night to complete its fall; its instincts cry out to wait but there is no denying the Usurper’s order. It steps through into the long archway. In formation the unit drops back, following. The commander’s hands lower, weaponless palms forward. It waits.
From the shadows scuttles Patchwork, sometimes Duke, Southern Face of the Uncivil. Amorphous within its robes, it appears to glide, a moving puddle, tiny legs busy under the surface, until it is less than a foot away. With one long indrawn breath, it rises, thin body extending from multi-coloured fabric, matching the commander’s height. A squat face slides beneath the robes, climbing the body till it finds the hood, pushing out rudely, tongue first.
The commander’s helm swings forward harder than necessary. Contact is violent, essences touch, each pressing the other, testing, setting the tone for what follows.
Two young men wait anxiously for the return of their heroes. Their youth makes them stand out – the other young and fit members of their village had been snapped up by the army when it passed through the first time.
To their utter dismay, they missed it. Missed Gamma’s palace floating by, missed the armies of the Winged Eye and their Seraph Knights.
More than this, they missed their chance to be heroes.
All because their parents were too afraid and tucked them away, out of sight, tricking them into a cellar and locking it firmly until the army had passed. A deliberate act to keep them from joining up.
Selfish. Understandable. Wise.
But parents cannot protect their children forever and the young men are determined. They resolve not to leave their post until the Empire’s forces return. Then, they will invoke the rite of mercy and the knights will be forced to take them in.
To stave off boredom, the men discuss what life will be like, sharing well worn stories about the knights and rumours about how squires are trained.
And then, finally, they see movement from the south and stories give way to reality.
A metal snake winds its way through the countryside from the direction of the Breach. It is borne along on fat caterpillar tracks, wrapped around diamond capped sprockets. Twin stacks protrude from each segment of the machine, a dozen smoking plumes.
The villagers rush out to greet it waving homespun flags; a hundred homages to the Winged Eye. They are proud to salute their returning champions. The cheers die in their throats as the metal snake draws nearer. Cracks mar its silver skin and one of the stacks has split, belching hot black fumes at any that get too close.
A young knight stationed at the snake’s head orders the crowd to part. He wears no helm, uniform brown stubble visible from crown to chin.
Stunned, the people comply, flags hanging limply at their sides. Nobody needs to ask, they know the battle has been lost. They do not know, however, that these knights are fleeing the enemy, that soon the infernal flood will wash over these fields in pursuit of their prize, wiping away the village and its culture. In years to come their descendants will forget the teachings of the Winged Eye, The Seven and their Seraph Knights, only remembering that it failed them when they needed it most.
The road ahead is clear, save for two young men, who stand boldly, too naïve to yet know fear.
From his seat in the snake’s open mouth, the knight roars: ‘Get out of the bloody way!’
The young men do not move. They glance at each other then up at the knight, chanting as one:
‘We invoke the rite of mercy. Save us, protect us, deliver us.’
After a quick curse to the sky, the knight invites them in.
A few miles past the village, the metal snake belches black smoke and dies. The flanks hiss as they cool; a last impression of living.
The Knight Commander calls his last follower and the fresh recruits. The day’s travel has taken its toll, he knows he has reached the limits of his strength, inside he is crumbling, broken.
‘There is only one order,’ he tells the three of them, ‘return the cargo to the Shining City whatever the cost. Failure is unacceptable, everything else permissible. That is all.’ The three digest the news. Even together they barely add up to one man. ‘From now on, Sir Attica is in charge, you take your instructions from him.’
With effort the younger knight marshals his face to calm. ‘What about you, Commander?’
‘I’m not in the mood for running today, Attica, but I am in the mood to shoot something. Carry me up to the turret and you can be on your way.’
The youths have grown up with hard labour and make short work of moving the older man, armour and all, into the raised diamond on the snake’s back.
Attica straps his superior into place. Plastic loops take the strain where muscles cannot. Words fumble out. ‘Commander, I’m not sure I can do this.’
The Knight Commander injects courage into his man, mixing personal gravitas, legendary status and lies. Attica leaves straighter than he came, determined. Alone once more, the Knight Commander loads a comms-rocket for launch, and records a full