Название | Original Plots |
---|---|
Автор произведения | Bryan O'Neill |
Жанр | Руководства |
Серия | |
Издательство | Руководства |
Год выпуска | 0 |
isbn | 9781607468738 |
To be a truly great timeless story, you must make the audience fall in love with your characters. If the characters change drastically, or unrealistic situations occur (the storyteller breaks his own rules of the universe he creates), then limited character development can occur. Each time there is a major event or conversation between characters, information about the setting or characters should be revealed.
The bulk of the third act will be the ongoing conflict and main battles of the hero and villain. The back and forth of differences and points of view are important to reaffirm. The motivations for the heroes and villains must also constantly be evaluated. Has anything changed in their lines of thinking? Are they maintaining their stance on the matter or does something change their motivations? It is also important that any loose ends start to get wrapped up. Characters should start following a natural progression towards their closing arcs. Outstanding questions should also be answered.
What the characters think, feel, and how they are changing on a personal level is what the third act should emphasize. The transition into the fourth act begins with the second point of no return point and their journey towards a final resolution.
Act 4: Falling Action | Plot Point 2
The fourth act is the second point of no return event for the hero story arc. The hero might seem lost or defeated, only to find the inner strength or some other plot device to rebound back into action. It is also the point of catharsis for the hero that represents inner change. The empathy can be achieved this way. If the characters change is honest, consistent with the rest of their story arc, and builds naturally from sympathy, their chances of being empathic to an audience will be high. This will translate into believable characters, which is what you should strive for as a storyteller.
Falling action, in this case, is all about the aftermath of what has happened up till now in a story. Is there a death of a main character to be dealt with? Is the world changed in some way because of the event that happened? This is also the section of a story to think about whether there will be some kind of sequel to this story. Or will there be a spin off story later with any of your main characters?
Setting that up in this act will save you a lot of trouble as you flesh out the end. A common pitfall of storytelling, hard as it is to believe, is how and when, exactly, to end it. If there is a main conflict and the villain dies, then what? Is the death of the villain the end or is there a new adversary introduced to take his or her place?
In a way, the falling action act should mirror the first act. The fourth act should reaffirm the current setting, and touch base with how the main event affects the characters. If the characters are minor, simple conflicts should be resolved. For major characters, their struggles and their aftermath should take center stage.
By the end of this act, there should be a clear vision about what the characters want for their own end. In other words, the characters should have a sense of how they want the rest of their life to go. No big reveals or reversal of fortunes have to take place once the hero is at peace with what he/she has to do. Any loose ends you do not plan to continue with a sequel should be wrapped up.
The transition to the fifth act takes place when the main villain is defeated and any heroes remaining get their bearings.
Act 5: Denouement | Ending
In the fifth act, the major conflicts will have been resolved. This act is more about cleanup than anything else. Are all of your characters where they want to be? Have any loose ends been tied up? The main heroes of the story should be at peace with the choices they have made during their saga.
Reactions from supporting characters witnessing these events in the story should be heard, along with a final summary of what happened and why it was important, if a moral lesson has been done. If you had an overall premise in the first act, then this is the time to drive the point home. A great story does not always need a moral thread or lesson. Sometimes, just being consistent and having well loved characters is enough.
If a sequel is planned, you will need to think about your next point of no return moment. Did the villain survive or did they escape to live another day? Has this been explained? Do the remaining hero characters know about this? The characters will need to be at peace with where they are before this happens. If you plan to continue the story as an immediate follow up, the next point of no return moment will be your cliffhanger just before your current story ends and your next story continues those events. At that point, you are back to the first act for the beginning of your second story.
The Five Act Structure, while ancient, will always remain an effective blueprint from which to build a story. Acts help to break up the story into more digestible portions, giving weight and purpose to what characters should be doing. While Poetics by Aristotle and Ars Poetica by Horace excelled in what makes a great play, there was no way they could foresee the changes that would come to change storytelling forever.
The English Poet William Shakespeare used the Five Act Structure for all of his plays. Those plays are some of the most celebrated in literature and add to the Five Act Structure’s merit as a storytelling tool. Out of the confines of a play, however; the old ways begin to break down. The Five Act Structure remains the base, but how to fill those acts to form a great story and present it to an audience continues to evolve. Going forward, we move further from concepts began by the early Greeks and into modern storytelling.
Story Grids
Great stories begin with a solid foundation. If the construct of a story we want to create can be broken up into five acts, you might be wondering how long those acts should be. Story length will depend on many factors including type of story (book or movie) and premise. What you need is the help of a story grid to organize thoughts, and information, as well as provide a fresh layout to make writing your story easier. Sentence structure can be placed in a diagram to find out different grammatical components. Stories can also be placed in a diagram to find out their story components. What the grids do is build information that we can later place within the Five Act Structure to create a story.
A premise is short main idea of your story. It is one of the most important single components of your entire work. It is a seed from which your story (after much time, money, and devotion), will grow into a tree. At the end you will have a nice big tree. People may look at it, and applaud you for your hard work. But what if the tree you grew is not the right one? What if what the audience needed was a palm tree but you just spent all this time putting your efforts into growing a maple tree? The last thing you want to do is start over after spending all this time and money on your work just to have it fail at the end. The key is a premise built on quality and details.
The reason why many stories fail is because their premise was poor to begin with, but someone thought it would be a good idea to take it and put $200 million behind it. Movies that fail in epic ways, ruin stuido reputations, actor careers, and waste the time of audiences. The sick thing is, so much of this waste could have easily been prevented if more thought was taken at the beginning.
Very simple questions like, “Is this premise going to work with an audience?” should be said over and over before the cameras are even turned on. Star power in Hollywood is not what it used to be. Big name actors and actresses can not “save” a feature or even draw people to the theater. If a story is bad, a story is bad, and the audience knows that. The story should not be based around an actor. The actors should always be in support of the plot. How can you tell the difference. Ask yourself if the story can stand alone without being acted out by anyone. Do the characters come alive off the page without anyone in mind to play