Название | Professional C# 6 and .NET Core 1.0 |
---|---|
Автор произведения | Christian Nagel |
Жанр | Зарубежная образовательная литература |
Серия | |
Издательство | Зарубежная образовательная литература |
Год выпуска | 0 |
isbn | 9781119096634 |
The first few lines in the previous code example are related to namespaces (mentioned later in this chapter), which is a way to group associated classes. The namespace keyword declares the namespace with which your class should be associated. All code within the braces that follow it is regarded as being within that namespace. The using declaration specifies a namespace that the compiler should look at to find any classes that are referenced in your code but aren’t defined in the current namespace. This serves the same purpose as the import statement in Java and the using namespace statement in C++.
The reason for the presence of the using static declaration in the Program.cs file is that you are going to use a library class: System.Console. The using static System.Console declaration enables you to refer to the static members of this class and omit the namespace and class names. Just declaring using System; instead, you need to add the class name for calling the WriteLine method:
Omitting the complete using declaration, you need to add the namespace name invoking the WriteLine method:
The standard System namespace is where the most commonly used .NET types reside. It is important to realize that everything you do in C# depends on .NET base classes. In this case, you are using the Console class within the System namespace to write to the console window. C# has no built-in keywords of its own for input or output; it is completely reliant on the .NET classes.
NOTE Because almost every sample in this and the next chapters makes use of static members of the Console class, we will assume that a using static System.Console; statement is present in the file for all code snippets.
Within the source code, a class called Program is declared. However, because it has been placed in a namespace called Wrox.HelloWorldApp, the fully qualified name of this class is Wrox.HelloWorldApp.Program:
All C# code must be contained within a class. The class declaration consists of the class keyword, followed by the class name and a pair of curly braces. All code associated with the class should be placed between these braces.
The class Program contains a method called Main. Every C# executable (such as console applications, Windows applications, Windows services, and web applications) must have an entry point – the Main method (note the capital M).
The method is called when the program is started. This method must return either nothing (void) or an integer (int). Note the format of method definitions in C#:
Here, the first square brackets represent certain optional keywords. Modifiers are used to specify certain features of the method you are defining, such as from where the method can be called. In this case the Main method doesn’t have a public access modifier applied. You can do this in case you need a unit test for the Main method. The runtime doesn’t need the public access modifier applied, and it still can invoke the method. The static modifier is required as the runtime invokes the method without creating an instance of the class. The return type is set to void, and in the example parameters are not included.
Finally, we come to the code statement themselves:
In this case, you simply call the WriteLine method of the System.Console class to write a line of text to the console window. WriteLine is a static method, so you don’t need to instantiate a Console object before calling it.
Now that you have had a taste of basic C# syntax, you are ready for more detail. Because it is virtually impossible to write any nontrivial program without variables, we start by looking at variables in C#.
You declare variables in C# using the following syntax:
For example:
This statement declares an int named i. The compiler won’t actually let you use this variable in an expression until you have initialized it with a value.
After it has been declared, you can assign a value to the variable using the assignment operator, =:
You can also declare the variable and initialize its value at the same time:
If you declare and initialize more than one variable in a single statement, all the variables will be of the same data type:
To declare variables of different types, you need to use separate statements. You cannot assign different data types within a multiple-variable declaration:
Notice the // and the text after it in the preceding examples. These are comments. The // character sequence tells the compiler to ignore the text that follows on this line because it is included for a human to better understand the program; it’s not part of the program itself. Comments are explained further later in this chapter in the “Using Comments” section.
Initializing Variables
Variable initialization demonstrates an example of C#’s emphasis on safety. Briefly, the C# compiler requires that any variable be initialized with some starting value before you refer to that variable in an operation. Most modern compilers will flag violations of this as a warning, but the ever-vigilant C# compiler treats such violations as errors. This prevents you from unintentionally retrieving junk values from memory left over from other programs.
C# has two methods for ensuring that variables are initialized before use:
• Variables that are fields in a class or struct, if not initialized explicitly, are by default zeroed out when they are created (classes and structs are discussed later).
• Variables that are local to a method must be explicitly initialized in your code prior to any statements in which their values are used. In this case, the initialization doesn’t have to happen when the variable is declared, but the compiler checks all possible paths through the method and flags an error if it detects any possibility of the value of a local variable being used before it is initialized.
For example, you can’t do the following in C#:
Notice that this code snippet demonstrates defining Main so that it returns an int instead of void.
If you attempt to compile the preceding lines, you receive this error message:
Consider the following statement:
In C#, this line of code would create only a reference for a Something object, but this reference would not yet actually refer to any object. Any attempt to call