Название | Blender For Dummies |
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Автор произведения | Jason van Gumster |
Жанр | Зарубежная образовательная литература |
Серия | For Dummies |
Издательство | Зарубежная образовательная литература |
Год выпуска | 0 |
isbn | 9781119047131 |
For floating menus like the Add (Shift+A) menu in the 3D View (covered in Chapter 4), the behavior is a little bit different. Those menus always list the first item at the top; however, Blender remembers the last item you picked in any of these floating menus and automatically places that item under your mouse cursor. Again, this is for speedy workflow. The idea is that if you chose one menu item last time, it's likely that you want to pick it again this time. To reduce the distance you have to move the mouse cursor, Blender facilitates this notion by jumping directly to the last menu item you chose.
The following subsections give you an overview of each editor, organized by category.
The editors covered in this section are usually the most common way of interfacing with objects in your 3D scene, as well as customizing Blender itself.
These editors give you general control over your scene or over Blender itself:
✔ 3D View (Shift+F5): Arguably the most-used editor in Blender, the 3D View shows you the three-dimensional view of your model or scene and provides access to many of the tools you can use to modify it.
✔ Properties (Shift+F7): You can manipulate nearly all of the different attributes for your scene and the objects within it via this editor. You can find out more about this topic later in this chapter in the section, "Understanding the Properties editor."
✔ Outliner (Shift+F9): The Outliner gives a hierarchical view of all the objects in your scene along with the ability to see how they’re related to one another. It's also a quick way to select objects and do simple manipulations in a complex scene.
✔ User Preferences: Through the User Preferences editor, you can customize how you interact with Blender.
✔ Info: The Info editor contains Blender's main menu and displays basic information about your scene. It also serves as a report space where warnings and errors are logged. This can be used to figure out what happened if a feature doesn't work as expected.
The following editors relate specifically to animation:
✔ Timeline: If you're working on an animation, the Timeline editor offers you a convenient way to quickly jump from one moment in your animation to another as well as play back the animation.
✔ Graph Editor (Shift+F6): Blender's Graph Editor shows a graphical representation of animatable attributes in your scene as they change over time.
✔ Dope Sheet (Shift+F12): The Dope Sheet is where you create and adjust your overall animation using actions or keying sets. You can use actions to animate all of a character's movement in a scene, or you can mix them together in the NLA Editor. Keying sets give you the ability to group together a bunch of different animatable attributes.
✔ NLA Editor: NLA stands for nonlinear animation. This editor allows you to mix pre-animated actions on a single character (such as mixing a waving hand animation with a walking animation to have your character walk and wave her hand at the same time).
The following editors manipulate specific kinds of two-dimensional data:
✔ UV/Image Editor (Shift+F10): With the UV/Image Editor, you can do basic image editing as well as edit the texture coordinates for your models (see Chapter 7).
✔ Video Sequence Editor (Shift+F8): Blender's Video Sequence Editor (VSE) is a lightweight video editor. The VSE isn't as powerful as some other programs created specifically for editing video, but it's quite effective for stringing a sequence of scenes together and doing basic effects, overlays, and transitions.
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✔ Text Editor (Shift+F11): Blender's integrated Text Editor is not only handy for keeping notes about your scenes and models, but once you become a more advanced user, it's also a convenient place to write and test your own Python scripts and material shaders in Blender.
✔ Node Editor (Shift+F3): Blender has a Node Editor for materials and textures, as well as for compositing. This editor is where you modify these node structures. Cycles, a relatively new rendering engine that's integrated into Blender, makes heavy use of the node editor for its materials and lighting.
Chapters 7–9 cover Cycles extensively.
✔ Logic Editor (Shift+F2): Blender has a game engine integrated with it, allowing you to create your own custom video games directly within Blender. The Logic Editor is how you control and design the behavior in your game.
The following two editors aren't easily classified in any of the other categories, so they've found themselves at the end of the list. That doesn't make them any less useful, so it's still worth knowing what they are and what they do:
✔ File Browser: This editor allows you to look through the files on your computer. It also allows you to look at the innards of your Blender projects to see how things are structured or for linking to other projects.
✔ Python Console (Shift+F4): The Console is a pretty handy editor that's more often utilized by advanced users to help write custom Python scripts. It's a “live” console where you can use the Python language to directly issue commands to Blender.
Understanding the Properties editor
After the 3D View, the Properties editor is probably the second-most used editor type in Blender. You use buttons and values in this editor to modify the attributes of your scene and elements within it. Because this editor can manipulate so many parts of a scene, it's broken down and organized into a series of subsections.
✔ Render: The Render properties determine what the final output of your scene will look like when you decide to render it to an image or video. Chapters 14 and 15 cover these properties in more depth.
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