Auriol: or, The Elixir of Life. Ainsworth William Harrison

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Название Auriol: or, The Elixir of Life
Автор произведения Ainsworth William Harrison
Жанр Классические детективы
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Издательство Классические детективы
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word's to be taken for it, he's sartin to be there. I heerd him say, as plainly as I'm a speakin' to you – 'I'll be here to-morrow night – at the same hour – '"

      "And that wos one o'clock?" said the Sandman.

      "Thereabouts," replied the other.

      "And who did he say that to?" demanded the Sandman.

      "To hisself, I s'pose," answered the Tinker; "for, as I told you afore, I could see no one vith him."

      "Do you think he's one of our perfession?" inquired the Sandman.

      "Bless you! no – that he ain't," returned the Tinker. "He's a reg'lar slap-up svell."

      "That's no reason at all," said the Sandman. "Many a first-rate svell practises in our line. But he can't be in his right mind to come to such a ken as that, and go on as you mentions."

      "As to that I can't say," replied the Tinker; "and it don't much matter, as far as ve're consarned."

      "Devil a bit," rejoined the Sandman, "except – you're sure it worn't a sperrit, Tinker. I've heerd say that this crib is haanted, and though I don't fear no livin' man, a ghost's a different sort of customer."

      "Vell, you'll find our svell raal flesh and blood, you may depend upon it," replied the Tinker. "So come along, and don't let's be frightenin' ourselves vith ould vimen's tales."

      With this they emerged from the pit, crossed the lower part of the field, and entered a narrow thoroughfare, skirted by a few detached houses, which brought them into the Vauxhall Bridge Road.

      Here they kept on the side of the street most in shadow, and crossed over whenever they came to a lamp. By-and-by, two watchmen were seen advancing from Belvoir Terrace, and, as the guardians of the night drew near, the ruffians crept into an alley to let them pass. As soon as the coast was clear, they ventured forth, and quickening their pace, came to a row of deserted and dilapidated houses. This was their destination.

      The range of habitations in question, more than a dozen in number, were, in all probability, what is vulgarly called "in Chancery," and shared the fate of most property similarly circumstanced. They were in a sad ruinous state – unroofed, without windows and floors. The bare walls were alone left standing, and these were in a very tumble-down condition. These neglected dwellings served as receptacles for old iron, blocks of stone and wood, and other ponderous matters. The aspect of the whole place was so dismal and suspicious, that it was generally avoided by passengers after nightfall.

      Skulking along the blank and dreary walls, the Tinker, who was now a little in advance, stopped before a door, and pushing it open, entered the dwelling. His companion followed him.

      The extraordinary and incongruous assemblage of objects which met the gaze of the Sandman, coupled with the deserted appearance of the place, produced an effect upon his hardy but superstitious nature.

      Looking round, he beheld huge mill-stones, enormous water-wheels, boilers of steam-engines, iron vats, cylinders, cranes, iron pumps of the strangest fashion, a gigantic pair of wooden scales, old iron safes, old boilers, old gas-pipes, old water-pipes, cracked old bells, old bird-cages, old plates of iron, old pulleys, ropes, and rusty chains, huddled and heaped together in the most fantastic disorder. In the midst of the chaotic mass frowned the bearded and colossal head of Neptune, which had once decorated the forepart of a man-of-war. Above it, on a sort of framework, lay the prostrate statue of a nymph, together with a bust of Fox, the nose of the latter being partly demolished, and the eyes knocked in. Above these, three garden divinities laid their heads amicably together. On the left stood a tall Grecian warrior, minus the head and right hand. The whole was surmounted by an immense ventilator, stuck on the end of an iron rod, ascending, like a lightning-conductor, from the steam-engine pump.

      Seen by the transient light of the moon, the various objects above enumerated produced a strange effect upon the beholder's imagination. There was a mixture of the grotesque and terrible about them. Nor was the building itself devoid of a certain influence upon his mind. The ragged brickwork, overgrown with weeds, took with him the semblance of a human face, and seemed to keep a wary eye on what was going forward below.

      A means of crossing from one side of the building to the other, without descending into the vault beneath, was afforded by a couple of planks; though as the wall on the farther side was some feet higher than that near at hand, and the planks were considerably bent, the passage appeared hazardous.

      Glancing round for a moment, the Tinker leaped into the cellar, and, unmasking his lantern, showed a sort of hiding-place, between a bulk of timber and a boiler, to which he invited his companion.

      The Sandman jumped down.

      "The ale I drank at the 'Two Fighting Cocks' has made me feel drowsy, Tinker," he remarked, stretching himself on the bulk; "I'll just take a snooze. Vake me up if I snore – or ven our sperrit appears."

      The Tinker replied in the affirmative; and the other had just become lost to consciousness, when he received a nudge in the side, and his companion whispered – "He's here!"

      "Vhere – vhere?" demanded the Sandman, in some trepidation.

      "Look up, and you'll see him," replied the other.

      Slightly altering his position, the Sandman caught sight of a figure standing upon the planks above them. It was that of a young man. His hat was off, and his features, exposed to the full radiance of the moon, looked deathly pale, and though handsome, had a strange sinister expression. He was tall, slight, and well-proportioned; and the general cut of his attire, the tightly-buttoned, single-breasted coat, together with the moustache upon his lip, gave him a military air.

      "He seems a-valkin' in his sleep," muttered the Sandman. "He's a-speakin' to some von unwisible."

      "Hush – hush!" whispered the other. "Let's hear wot he's a-sayin'."

      "Why have you brought me here?" cried the young man, in a voice so hollow that it thrilled his auditors. "What is to be done?"

      "It makes my blood run cold to hear him," whispered the Sandman. "Vot d'ye think he sees?"

      "Why do you not speak to me?" cried the young man – "why do you beckon me forward? Well, I obey. I will follow you."

      And he moved slowly across the plank.

      "See, he's a-goin' through that door," cried the Tinker. "Let's foller him."

      "I don't half like it," replied the Sandman, his teeth chattering with apprehension. "We shall see summat as'll take avay our senses."

      "Tut!" cried the Tinker; "it's only a sleepy-valker. Wot are you afeerd on?"

      With this he vaulted upon the planks, and peeping cautiously out of the open door to which they led, saw the object of his scrutiny enter the adjoining house through a broken window.

      Making a sign to the Sandman, who was close at his heels, the Tinker crept forward on all fours, and, on reaching the window, raised himself just sufficiently to command the interior of the dwelling. Unfortunately for him, the moon was at this moment obscured, and he could distinguish nothing except the dusky outline of the various objects with which the place was filled, and which were nearly of the same kind as those of the neighbouring habitation. He listened intently, but not the slightest sound reached his ears.

      After some time spent in this way, he began to fear the young man must have departed, when all at once a piercing scream resounded through the dwelling. Some heavy matter was dislodged, with a thundering crash, and footsteps were heard approaching the window.

      Hastily retreating to their former hiding-place, the Tinker and his companion had scarcely regained it, when the young man again appeared on the plank. His demeanour had undergone a fearful change. He staggered rather than walked, and his countenance was even paler than before. Having crossed the plank, he took his way along the top of the broken wall towards the door.

      "Now, then, Sandman!" cried the Tinker; "now's your time!"

      The other nodded, and, grasping his mallet with a deadly and determined purpose, sprang noiselessly upon the wall, and overtook his intended victim just before he gained the door.

      Hearing a sound behind him, the young man turned,