The History of Gambling in England. Ashton John

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Название The History of Gambling in England
Автор произведения Ashton John
Жанр Зарубежная классика
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man, and one who is not wise and public spirited, being very unfit for offices of so much trust and power, as well as dignity. The presumption of Avarice was the cause, also (and a very good one), of not admitting the evidence of such a man. And that other notion they had, that the gain arising from play was a sort of Rapine, is as just a ground for the Infamy which stained his character, and subjected him to these incapacities.

      “This last consideration, that money won by gaming was looked upon as got by Theft, makes it reasonable to conclude that such money was to be restored, and that the winning gamester was punished as for Theft: which was not, by their law, a capital crime; but answered for, in smaller cases (and, probably, in this, among the rest), by double Restitution: Exod. xxii. 9.

      “But the partiality of that people is evident, in extending the notion of Theft, only to Gaming amongst themselves; i. e., native Jews and proselytes of righteousness; for, if a Jew played, and won of a Gentile, it was no Theft in him: but it was forbidden to him on another account, as Gaming is an application of mind entirely useless to human society. For, say the Talmudists, ‘Tho’ he that games with a Gentile does not offend against the prohibition of Theft, he violates that de rebus inanibus non incumbendo: it does not become a man, at any time of his life, to make anything his business which does not relate to the study of wisdom or the public good.’ Now, as this was only a prohibition of their doctors, perhaps the law, or usage in such cases might take place, that the offender was to be scourged.”

      Among the Greeks and Romans the first gambling implement was the ἀστραγαλος, or (Lat.) Talus, before spoken of. In the course of time the sides were numbered, and, afterwards, they were made of ivory, onyx, &c., specimens of which may be seen in the Etruscan Saloon of the British Museum, Case N. In the Terra Cotta room is a charming group of two girls playing with Astragals, and in the Third Vase room, on Stand I., is a vase, or drinking vessel, in the shape of an Astragal (E. 804). Subsequently the Tessera, or cubical die, similar to that now used, came into vogue (samples of which may be seen in Case N. in the Etruscan Saloon), and they were made of ivory, bone, porcelain, and stone. Loaded dice have been found in Pompeii. They also had other games among the Romans, such as Par et Impar (odd or even), in which almonds, beans, or anything else, were held in the hand, and guessed at – and the modern Italian game of Mora was also in vogue.

      But gambling was looked down upon in Rome, and the term aleator, or gambler, was one of reproach – and many were the edicts against it: utterly useless, of course, but it was allowed during the Saturnalia. Money lost at play could not be legally recovered by the winner, and money paid by the loser might by him be recovered from the person who had won and received the same.

      The excavations at Pompeii and other places in modern times have revealed things not known in writings; and, treating of the subject of gambling, we are much indebted to Sig. Rodolfo Lanciani, Professor of Archæology in the University of Rome. Among other things, he tells us how, in the spring of 1876, during the construction of the Via Volturno, near the Prætorian Camp, a Roman tavern was discovered, containing besides many hundred amphoræ, the “sign” of the establishment engraved on a marble slab.

      The meaning of this sign is double: it tells the customers that a good supper was always ready within, and that the gaming tables were always open to gamblers. The sign, in fact, is a tabula lusoria in itself, as shown by the characteristic arrangement of the thirty-six letters in three lines, and six groups of six letters each. Orthography has been freely sacrificed to this arrangement (abemus standing for habemus, cena for cenam). The last word of the fourth line shows that the men who patronised the establishment were the Venatores immunes, a special troop of Prætorians, into whose custody the vivarium of wild beasts and the amphitheatrum castrense were given.

      He also tells us that so intense was the love of the Roman for games of hazard, that wherever he had excavated the pavement of a portico, of a basilica, of a bath, or any flat surface accessible to the public, he always found gaming tables engraved or scratched on the marble or stone slabs for the amusement of idle men, always ready to cheat each other out of their money.

      The evidence of this fact is to be found in the Forum, in the Basilica Julia, in the corridors of the Coliseum, on the steps of the temple of Venus at Rome, in the square of the front of the portico of the Twelve Gods, and even in the House of the Vestals, after its secularisation in 393. Gaming tables are especially abundant in barracks, such as those of the seventh battalion of vigiles, near by St Critogono, and of the police at Ostia and Porto, and of the Roman encampment near Guise, in the Department of the Aisne. Sometimes when the camp was moved from place to place, or else from Italy to the frontiers of the empire, the men would not hesitate to carry the heavy tables with their luggage. Two, of pure Roman make, have been discovered at Rusicade, in Numidia, and at Ain-Kebira, in Mauritania. Naturally enough they could not be wanting in the Prætorian camp and in the taverns patronised by its turbulent garrison, where the time was spent in revelling and gambling, and in riots ending in fights and bloodshed. To these scenes of violence the wording of the tables often refers; such as

      “Get up! You know nothing about the game; make room for better players!” Two paintings were discovered, in Nov. 1876, in a tavern at Pompeii, in one of which are seen two players seated on stools opposite each other, and holding on their knees the gaming table, upon which are arranged, in various lines, several latrunculi4 of various colours, yellow, black and white. The man on the left shakes a yellow dice box, and exclaims, “Exsi” (I am out). The other points to the dice, and says, “Non tria, duas est” (Not three points, but two). In the next picture the same individuals have sprung to their feet, and show fight. The younger says, “Not two, but three; I have the game!” Whereupon, the other man, after flinging at him the grossest insult, repeats his assertion, “Ego fui.” The altercation ends with the appearance of the tavernkeeper, who pushes both men into the street, and exclaims, “Itis foris rix satis” (Go out of my shop if you want to fight).

      During Sig. Lanciani’s lifetime, a hundred, or more, tables have been found in Rome, and they belong to six different games of hazard; in some of them the mere chance of dice-throwing was coupled with a certain amount of skill in moving the men. Their outline is always the same: there are three horizontal lines at an equal distance, each line containing twelve signs – thirty-six in all. The signs vary in almost every table; there are circles, squares, vertical bars, leaves, letters, monograms, crosses, crescents and immodest symbols: the majority of these tables (sixty-five) contain words arranged so as to make a full sentence with the thirty-six letters. These sentences speak of the fortune, and good, or bad, luck of the game, of the skill and pluck of the players, of the favour, or hostility, of bystanders and betting men. Sometimes they invite you to try the seduction of gambling, sometimes they warn of the risks incurred.

      Children were initiated into the seductions of gambling by playing “nuts,” a pastime cherished also by elder people. In the spring of 1878 a life-size statuette of a boy playing at nuts was discovered in the cemetery of the Agro Verano, near St Lorenzo fuori le mura. The statuette, cut in Pentelic marble, represents the young gambler leaning forward, as if he had thrown, or was about to throw, the nut; and his countenance shows anxiety and uncertainty as to the success of his trial.

      The game could be played in several ways. One, still popular among Italian boys, was to make a pyramidal “castle” with four nuts, three at the base and one on the top, and then to try and knock it down with the fifth nut thrown from a certain distance. Another way was to design a triangle on the floor with chalk, subdividing it into several compartments by means of lines parallel to the base; the winnings were regulated according to the compartment in which the nut fell and remained. Italian boys are still very fond of this game, which they call Campana, because the figure drawn on the floor is in the shape of a bell: it is played with coppers. There was a third game at nuts, in which the players placed their stakes in a vase with a large opening. The one who succeeded first in throwing his missile inside the jar would gain its contents.

      They



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Pieces used in playing the ludus latrunculorum, before alluded to.