People from present-day Earth are caught up in a war between a Galactic Empire and Shadow, dark lord of a world of magic. This series blends science fiction, fantasy, and horror, in an exciting three-volume series! «In Worlds of Shadow, Lawrence Watt-Evans tells an exciting tale with memorable characters and relentless action. A must-read for fans of dark fantasy and horror.» – Karen E. Taylor, author of «The Vampire Legacy» Series
First published in 1976, «The Mind-Riders» features a remarkable anticipation of virtual reality gaming, in which the revised sport of boxing pits physically identical virtual fighters against one another, operated by electronically-connected «handlers» – with viewers receiving transmissions of the combatants' emotions as their simulations slug it out. Ryan Hart, banished from the sport in its early days because of his lack of marketable emotion, is brought back by an obsessed media executive who wants to see the reigning champion beaten at any cost. Hart is not certain that he can win, after such a lapse of time, nor is he certain he can resist pressure to give the vast virtual crowds the dose of sadistic exultation they crave. But that doesn't stop him from heading into the virtual «ring» and fighting the bout of his life! Rousing science fiction adventure by a master of the genre.
The Gate of Lemnos is the entrance to a new world, one of the wonders of the universe, and Terra's only planetary colony containing alien life forms. Burk has been sent there with a mission to accomplish, and a sinister secret to expose. But there are those who are determined to stop him, both on and off the great spaceship, Starstretcher, and no one–NO ONE!–can be trusted. A science fiction suspense tale.
The multi-generation saga of the founding of the legendary House of Zeor, that began with Rimon Farris's story in First Channel (Sime~Gen, Book Three), continued with the story of Rimon's son, Zeth Farris, Channel's Destiny (Sime~Gen, Book Five), now culminates with the story of Zeth's son, Del Rimon Farris, in The Farris Channel (Sime~Gen, Book Twelve). The Sime~Gen Series is the story of the House of Zeor, an institution that spans thousands of years and shapes human future history. The power behind its longevity and success is the love of two Souls who meet lifetime after lifetime, in tragedy and triumph, amidst an ever-growing cadre of friends, enemies, and supporters. But like real people everywhere, few of these Souls have any inkling of what they did to deserve their fates–or what to do to make things better. The greatest among them can only guess–and pay the price for their actions. Here is the price that Del Rimon Farris pays to convey his vision to his future descendants. A fantastic new entry in a bestselling science-fantasy series!
Jaguar Addams is back! Three prisoners are brought to Planetoid 3 with symptoms of exposure to chemicals that can come only from illegal moon mining – but who's running the lunar mining game, and where are they processing the Artemis byproducts? Alex and Jaguar are caught in a hornet's nest of politics, profits, and psychoses, as both are driven into a moon madness that cannot be denied.
In a galactic culture that extends from quasi-Utopian worlds such as New Alexandria to vermin-infested slums like Old Earth, the Star-Pilots have become the great heroes of the day. Grainger has become a legend in his own time, flying the prototype vessel of a new starship.... Having escaped from his contract with Charlot, Grainger is hounded by the Caradoc Commpany, who wants to extract everything from his brain about his former employer. But Charlot has other plans, and Grainger suddenly finds himself back on the Hooded Swan, leading a rescue mission for the Swan's sister ship in the bizarre Nightingale Nebula. This last voyage proves costlier than the previous ones, as Grainger must risk not only his life–but his very soul! Hooded Swan, Book Six.
Born on Vulcan, a factory planet where human life has less value than the lowliest machine, Sten rebels against The Company following the mysterious death of his parents. He harasses the Company from the mazelike warren of tunnels beneath the planet. He could have been just another «delinq» – but people like Sten never give up…
The Eternal Emperor had returned at last from the dead, to pick up the pieces of his crumbling Empire. But even that great leader could not halt the Empire’s decline alone. And so Sten – master spy, military strategist, and assassin – found himself appointed Ambassador Plenipotentiary to the Altaic Cluster, where a brewing civil war threatened the stability of the Empire itself. Quelling a civil war is nothing new for Sten, but as the war intensifies, he begins to suspect that he is up against more than a mere local disturbance. Someone – operating in deep–cover and seemingly backed by the highest authorities – is working behind the scenes to manipulate events and escalate disaster. And that someone wants nothing more than to see Sten dead…
The Eternal Emperor was dead, and the five members of the Privy Council ruled in his place. But they quickly discovered that their power would collapse around them if they didn't locate the Emperor's secret source of Anti-Matter Two, the economic keystone of the Empire. And so they sent a team of crack commandos to capture Sten, one of their late ruler's few surviving confidantes. But Sten, as usual, had his own agenda. For he knew something about the Eternal Emperor that would shake the Empire to its foundations. And to play his part, all Sten had to do was kill the five most powerful beings in the universe!
Sten fully expected to die in a blaze of glory, taking his Emperor's greatest foe with him. Instead, he is a slave laborer in a POW camp deep in the heart of enemy territory. But sitting out the action had never been Sten's style. And now that the war is building to a climax, the Eternal Emperor needs him more than ever. Not even the toughest prison in the known universe can keep Sten from his mission…