THE ILLUSION OF PEACE The battle for sovereignty among the seven lands of Alba has ended. The prophecy of Peace appears to have come true. But appearances can be deceptive. A new battle is brewing. Its outcome is dependent on the retrieval of a sacred triad of artifacts . . . THE REALITY OF CHAOS The hunt for the three precious moonstones begins. For Allegria, Fireborn lightweaver, and her Starborn lover Hallow, it means saving more than worlds. It means rescuing their friend Deo, prisoner in the shadowlands of Eris, where the secrets of the moonstones are buried. Steering Allegria and Hallow in their ocean quest is a mysterious lifebound captain. And he’s setting sail with a warning: no mere mortal has ever survived the journey to Eris, let alone come back alive . . . THE MYSTERY OF SHADOWS As the bonds of friendship are threatened and the courage of three heroes challenged, the fate of two kingdoms will be at risk as bestselling author Katie MacAlister’s breathtaking Born Prophesy saga continues.
IN THE REALM OF THE LIVING   Liberated from exile, the brutal god Nezu is leveling his vengeful wrath against the blessed lands of Alba, and only three heroes stand a chance of stopping him.  Fireborn Allegria, with her ability to harness the power of light; her Starborn lover Hallow, who leads the society of mages; and Deo, a warrior born of both worlds. . .  IN THE REALM OF THE DEAD  But the circle of friendship is broken when Allegria is imprisoned in the spirit world of the Thane. Surrounded by long dead warriors bent on revenge, Allegria is losing her grasp on the mortal realm. Now she must fight to hold on to the memories she has left–and the hope that help is coming from a world away.  IN ALL THE SHADOWS BETWEEN   The ultimate battle between good and evil is breaking,  and Hallow and Deo need Allegria to win it. But even then, how can they can achieve the impossible? For it’s not just one destructive god they must face, but also his creator. Only an arcane prophecy and the untried power of their joined magics can save the Fourth Age.