Using Digital Games as Assessment and Instruction Tools. Ryan L, Schaaf

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Название Using Digital Games as Assessment and Instruction Tools
Автор произведения Ryan L, Schaaf
Жанр Учебная литература
Серия Classroom Strategies
Издательство Учебная литература
Год выпуска 0
isbn 9781936764525



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assumes the role of facilitator or guide to help students as needed, to steer them when necessary, and to provide them with the resources and means to solve problems. (Schaaf & Mohan, 2014, p. 8)

      Some educators might fear that the teaching profession will be replaced by digital technologies. The truth is the new tools and approaches teachers use to facilitate learning for their students will merely transform their role in classrooms. Change can be a scary ordeal, especially for educators who have taught for over ten, fifteen, or even twenty years and are comfortable with their teaching style: “Under these circumstances, an effective approach is to begin by starting small and selecting one lesson. By easing into this model, teachers can learn how to adopt a potentially powerful, appealing, and effective approach to learning” (Schaaf & Mohan, 2014, p. 8).

      Educators must remember that Rome wasn’t built in a day. With practice, experimentation, and patience, new teaching approaches can reinvigorate the learning process for educators and students alike.

      Finding Good Digital Games: Where to Look

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