Название | The Space Adventures of Captain Bullard - 9 Books in One Edition |
---|---|
Автор произведения | Malcolm Jameson |
Жанр | Книги для детей: прочее |
Серия | |
Издательство | Книги для детей: прочее |
Год выпуска | 0 |
isbn | 9788027220366 |
Malcolm Jameson
The Space Adventures of Captain Bullard - 9 Books in One Edition
Admiral's Inspection, White Mutiny, Blockade Runner, Bullard Reflects, Devil's Powder…
Published by
Books
- Advanced Digital Solutions & High-Quality eBook Formatting -
2017 OK Publishing
ISBN 978-80-272-2036-6
Table of Contents
ADMIRAL'S INSPECTION
"How about a snappy round of meteor ball before we eat?"
"You know me," grinned Kingman, the torpedo officer, from the cushions of the transom.
"Swell," said Fraser, gathering up the cards from his solitaire game. Fraser had charge of the auxiliaries and the mercury vapor boilers.
"How about you, Bullard?" Lieutenant Bullard was the latest comer to the Pollux. He had belonged to the mess too short a time for the others to learn much about him.
"Why, sure," said Bullard. He slid a marker into his book — "Hints on Ship-control, Star-class Cruisers" — and laid the volume carefully to one side. "Only I didn't know — " he hesitated, glancing in the direction of the executive officer seated in a wicker chair in a corner of the wardroom.
"In the Pollux, Bullard," spoke up the exec — Commander Beckley — "keeping fit is as important as anything else you do. If you're inclined to split hairs over the regulations, I'll ease your mind on that score. You are detailed to play. That makes it official."
Bullard reddened slightly at the implication he might be a sky lawyer, the bane of ships from time immemorial. But Commander Beckley was smiling pleasantly. He did not mean it that way; he was employing his own method of initiating his newest officer into the usage of the ship. It was true that officers were not supposed to leave a ship while under way, but notwithstanding the regulations, Beckley saw no good reason for making them forgo their daily exercise. The Pollux was swinging lazily in a wide orbit about the Jovian System, her electronic blasts cold and dark, patrolling for routine traffic-control purposes. Forbidding men to go over the side was as senseless a restriction as to prohibit swimming from an anchored ship.
"I think some exercise would do me good, too," yawned Chinnery, chief engineer, stretching languidly. "Count me in."
Chief Watch Officer Moore, who had proposed the game, frowned slightly. That upset the balance; five made unequal teams and there was no one else free. He turned toward the exec with a question on his lips, but Beckley had leaned over and was clicking the intership phone, calling Central Control.
"CC? Put the O.D. on. Carlson? A little game of meteor ball is starting. They need a sixth. You're it. Climb into your suit and report to Mr. Moore on the port boat deck. I'll take over for the duration."
The phone was slammed down with a click. The exec looked up. "You had a question, Moore?"
"Why, no, sir. That is, thank you, sir."
"Half an hour," smiled the exec as he rose to go to Central Control to relieve Carlson.
Bullard glowed inwardly. What a ship! No wonder she was regarded as the happiest home in the sky fleet. Clean, taut as a bowstring, yet friendly. From what he had seen, officers and crew were like one big family. The discipline was excellent — but invisible. One could almost term it voluntary. In the few days he had been aboard, Bullard already sensed the difference between the spirit exhibited on this snappy cruiser of the first line and that on the obsolescent reserve mine-layer he had just left, but it took this incident to make him understand why. It was the difference, in the personalities of those in control of the two ships.
He had no regrets now for leaving the old Asia, even if he had been chief engineer of her and here he was only a junior officer. As he recalled her meddlesome, old-womanish captain and the endless bickerings of the wardroom, he was aware he was glad to be well out of her. In contrast, the Pollux had Captain Mike Dongan, aloof and reserved, but capable and invariably pleasant; her exec, despite his air of geniality, held the ship to strict standards of performance; her wardroom officers, for all their pose of flippant indifference, were conscientious in the performance of their duties; her crew, in consequence, were fiercely loyal. All that together made for that prime essential of a "good" ship — esprit de corps — something a man could work for, fight for, die for. There was a new lilt in Bullard's stride as he hurried down the passage to shift into a lightweight spacesuit for the game.
He made his way to the boat deck, and as he stepped out of the air lock onto the broad fin he was impressed by the size of the huge vessel. Its hull sloped upward and away from him, gray in the dim light of a dwindled sun, and he saw for the first time, the row of alcoves let into the ship's side that sheltered the boats. Those, he knew, were used for the reconnaissance of asteroids or areas too rugged to put the ship down on, or for minor searches, or for rescue expeditions. Star-class cruisers, being designed for all-planet service, were equipped with vertical and horizontal fins to stabilize them when easing into an atmosphere, and the horizontal ones made ideal landing decks for their boats.
Bullard saw that the other players were already gathered at the extreme edge of the fin and behind them two diminutive Ganymedian messboys were struggling with the squat sports-howitzer. As he made his way toward them they fired the first of the two low-velocity luciferin bombs, and in a moment, the two shells bloomed into pale green stars, several miles apart and several miles away — the goals for the game. By the time he had joined Fraser and Kingman on the right, the messboys were loading the mesothorium-coated ball into the howitzer. The game was ready to start.
At a signal from Moore, one of the Ganymedians yanked the lanyard and the glowing ball was hurled out into space, squarely between the goals. In the same moment the six players took off, soaring in swift pursuit behind it, belching thin threads of fire behind them. Ten seconds later the sky to port and above was a maze of streaking, interlacing flames as the players zigzagged to and fro, intent on getting a grip on the ball long enough to propel it toward one or the other of the slowly receding goals.
Commander Beckley watched the fiery skylarking with keen interest. Meteor ball, he thought, as he gazed into the visiplate in CC, was the ideal game for skymen. It was good for the muscles, for although the player had no weight