Героическая фантастика

Различные книги в жанре Героическая фантастика

Absolute Midnight

Clive Barker

A dazzling fantasy adventure for all ages, the third part of a quartet appearing at two yearly intervals, richly illustrated by the author.The Abarat:a magical otherworld composed on an archipelago of twenty-five islands – one for each hour of the day, plus an island out of time.Candy Quackenbush, escaping her dull, dull life from the most boring place in our world, Chickentown, USA, finds that in the Abarat she has another existence entirely, one which links her to marvels and mysteries; and even to murder…In this, the third volume in Clive Barker's extraordinary fantasy for both adults and children, Candy's adventures in the amazing world of the Abarat are getting more strange by the Hour. Christopher Carrion, the Lord of Midnight, has sent his henchmen to capture her. Why? she wonders. What would Carrion want with a girl from Minnesota? And why is Candy beginning to feel that the world of the Abarat is familiar to her? Why can she speak words of magic she doesn't even remember learning?There is a mystery here. And Carrion, along with his fiendish grandmother, Mater Motley, suspects that whatever Candy is, she could spoil his plans to take control of the Abarat.Now Candy's companions must race against time to save her from the clutches of Carrion, and she must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.A final war is about to begin. And Candy is going to need to make some choices that will change her life forever…

The Release

Tom Isbell

The Release is the thrilling YA conclusion to Tom Isbell’s suspenseful post-apocalyptic Prey series. Perfect for fans of the MAZE RUNNER!Two months have passed since Book, Cat, Hope, and the two others rescued the remaining Less Thans, but no one is safe yet. The group must leave Liberty for good and escape the wolves, the Brown Shirts and the Hunters. Most important, they need to stop Chancellor Maddox before she executes her Final Solution and grows even more powerful.But for Hope, the battle has become personal; she must seek her revenge, no matter what the cost.The PREY trilogy comes to a thrilling conclusion in THE RELEASE, as the group must risk everything – including their lives – in order to defeat their enemies.

The Prey

Tom Isbell

In the Republic of the True America, it's always hunting season. Riveting action, intense romance, and gripping emotion make this fast-paced adventure a standout debut.After a radiation blast burned most of the Earth to a crisp, the new government established settlement camps for the survivors. At one such camp, Book and the other ‘LTs’ are eager to graduate as part of the Rite.Until they learn the dark truth: ‘LTs’ doesn't stand for lieutenant but for ‘Less Thans’, feared by society and raised to be hunted for sport. Together with the sisters, Hope and Faith, twin girls who've suffered their own haunting fate, they join forces to seek the safety of the fabled New Territory.As Book and Hope lead their quest for freedom, these teens must find the best in themselves to fight the worst in their enemies. But as they are pursued by sadistic hunters, secrets are revealed, allegiances are made, and lives are threatened.

The Vagrant

Peter Newman

The Vagrant is his name. He has no other.Years have passed since humanity’s destruction emerged from the Breach.Friendless and alone he walks across a desolate, war-torn landscape.As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.But the Shining City is far away and the world is a very dangerous place.

The Vagrant

Peter Newman

The Vagrant is his name. He has no other.Years have passed since humanity’s destruction emerged from the Breach.Friendless and alone he walks across a desolate, war-torn landscape.As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.But the Shining City is far away and the world is a very dangerous place.

The Malice

Peter Newman

Following Peter Newman’s brilliant debut, THE VAGRANT. This is the much-anticipated sequel, THE MALICE.In the south, the Breach stirs.Gamma’s sword, the Malice, wakes, calling to be taken to battle once more.But the Vagrant has found a home now, made a life and so he turns his back, ignoring its call.The sword cries out, frustrated, until another answers.Her name is Vesper.

The Malice

Peter Newman

‘The Malice was entertaining and riveting, with almost never a dull moment. …Do yourself a favour, buy this book. And the first one, too, if you don’t already own it. You will regret nothing.’ Geeks of DoomIn the south, the Breach stirs.Gamma’s sword, the Malice, wakes, calling to be taken to battle once more.But the Vagrant has found a home now, made a life and so he turns his back, ignoring its call.The sword cries out, frustrated, until another answers.Her name is Vesper.

The Memory

Gerrard Cowan

The time of Ruin has come.The meaning of the Prophecy is becoming clear at last: if Ruin cannot be stopped, all of memory will transform into nightmare.In the tunnels of the Underland, a place of phantoms, monsters, and creatures of god-like power, Aranfal and Brandione are drawn into the game to end all games – a desperate search for the very first memory – while Canning and Drayn grapple with both ancient adversaries and their own abilities.Hunting for a way to destroy Ruin, Brightling journeys into the heart of the Machinery. As she descends, though, she discovers that Ruin is already more powerful than anyone could have imagined.The future – and the past – of the Overland will be reshaped as Gerrard Cowan’s mesmerizing epic of power, magic, and memory reaches its finale.

Dragon Keeper

Робин Хобб

‘Fantasy as it ought to be written’ George R.R. MartinReturn to the world of the Liveships Traders and journey along the Rain Wild River in this fantastic adventure from the author of the internationally acclaimed Farseer trilogy.Guided by the great blue dragon Tintaglia, they came from the sea: a Tangle of serpents fighting their way up the Rain Wilds River, the first to make the perilous journey to the cocooning grounds in generations. Many have died along the way. With its acid waters and impenetrable forest, it is a hard place for any to survive.People are changed by the Rain Wilds, subtly or otherwise. One such is Thymara. Born with black claws and other aberrations, she should have been exposed at birth. But her father saved her and her mother has never forgiven him. Like everyone else, Thymara is fascinated by the return of dragons: it is as if they symbolise the return of hope to their war-torn world. Leftrin, captain of the liveship Tarman, also has an interest in the hatching; as does Bingtown newlywed, Alise Finbok, who has made it her life's work to study all there is to know of dragons.But the creatures which emerge from the cocoons are a travesty of the powerful, shining dragons of old. Stunted and deformed, they cannot fly; some seem witless and bestial. Soon, they become a danger and a burden to the Rain Wilders: something must be done. The dragons claim an ancestral memory of a fabled Elderling city far upriver: perhaps there the dragons will find their true home. But Kelsingra appears on no maps and they cannot get there on their own: a band of dragon keepers, hunters and chroniclers must attend them.To be a dragon keeper is a dangerous job: their charges are vicious and unpredictable, and there are many unknown perils on the journey to a city which may not even exist…

Mob Rules

Cameron Haley

If street magic was easy, everyone would be doing it.I’m Domino Riley, an enforcer for Shanar Rashan. Like most mob bosses in L.A., he’s a powerful sorcerer, battling for control of the city, gathering up the magic of violent and powerful emotions and storing it for his own use. Rashan saved me from the streets and made me his lieutenant. You could say I’m his go-to girl.Recently, a fellow gangster was ritually executed, and now I have to find out which of Rashan’s enemies was behind it—and why. The cryptic messages I’m getting from the Beyond tell me it wasn’t a simple hit.With the bodies piling up, I need to win an occult gang war, take out the supernatural traitor within our outfit, and, oh yeah, deal with the mixed messages I’m getting from the boss’s son… MOB RULES