As a punishment, failed wizard Rincewind is given the task of guiding and safeguarding the Disc’s first tourist, Twoflower (with his magical luggage on legs). As they travel the city and beyond, they meet the world’s oldest hero, Cohen the Barbarian. With him, and with Bethan (a ualified sacrificial victim), they encounter druids, trolls, adventurers, a hairdresser and a power-crazed wizard. Oh, and Death. But not fatally. Did we mention that Rincewind also has to save the world from destruction by a huge red star that will collide with the Discworld at Hogswatch? The Rince Cycle is mostly based on The Light Fantastic , with bits of The Colour of Magic and Sourcery added for good measure. As all children know, the way you get into a fantasy world is by accident… You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld. In 1990, he wrote to ask Terry if he could stage Wyrd Sisters . That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays. He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook , The Discworld Companion (now called Turtle Recall</i.) and [i]The Wit & Wisdom of Discworld .
Someone is killing Lord Vetinari, Patrician of Ankh- Morpork. No one knows who, no one knows why and, worst of all, no one knows how – he just gets weaker and weaker. But it’s not just Vetinari – across the city, people are being murdered, but there’s no trace of anything alive having been at the crime scene. Commander Vimes, Head of the City Watch, is a man who hates ‘clues’. He and his team must question everyone – the butcher, the baker, the candlestick maker. In a city teeming with vampires, werewolves, dwarfs with attitude and golems, Vimes must solve the crimes and save the Patrician. As all children know, the way you get into a fantasy world is by accident… You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld. In 1990, he wrote to ask Terry if he could stage Wyrd Sisters . That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays. He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook , The Discworld Companion (now called Turtle Recall</i.) and [i]The Wit & Wisdom of Discworld .
‘Two households, both alike in dignity, in fair Ankh-Morpork, where we lay our scene…’ Football divides the city. Each area has its own team – and rivalry means supporters never mix. Until a Dimwell fan falls for a Dolly Sisters girl. And now an ancient bequest means the wizards of Unseen University must win a football match, without using magic. Luckily they’re coached by the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too). As the match approaches, four lives are entangled and changed forever. Because the thing about football – the important thing about football – is that it is not just about football. As all children know, the way you get into a fantasy world is by accident… You go into the wardrobe, looking for somewhere to hide and – bingo. And that’s how Stephen Briggs found Discworld. In 1990, he wrote to ask Terry if he could stage Wyrd Sisters . That was the first time anyone, anywhere in the world, had dramatised Terry’s work. He had no idea it would go any further than one play (possibly two). But it did. So far, he has now adapted, staged and published twenty-two plays. He and Terry also worked together to produce the original Discworld Maps and Diaries, Nanny Ogg's Cookbook , The Discworld Companion (now called Turtle Recall</i.) and [i]The Wit & Wisdom of Discworld .
Feet of Clay Someone is killing Lord Vetinari, Patrician of Ankh-Morpork. No one knows who, no one knows why and, worst of all, no one knows how – he just gets weaker and weaker. But it’s not just Vetinari – across the city, people are being murdered, but there’s no trace of anything alive having been at the crime scene. Commander Vimes, Head of the City Watch, is a man who hates ‘clues’. He and his team must question everyone – the butcher, the baker, the candlestick maker. In a city teeming with vampires, werewolves, dwarfs with attitude and golems, Vimes must solve the crimes and save the Patrician. The Rince Cycle As a punishment, failed wizard Rincewind is given the task of guiding and safeguarding the Disc’s first tourist, Twoflower (with his magical luggage on legs). As they travel the city and beyond, they meet the world’s oldest hero, Cohen the Barbarian. With him, and with Bethan (a qualified sacrificial victim), they encounter druids, trolls, adventurers, a hairdresser and a power-crazed wizard. Oh, and Death. But not fatally. Did we mention that Rincewind also has to save the world from destruction by a huge red star that will collide with the Discworld at Hogswatch? The Rince Cycle is mostly based on The Light Fantastic , with bits of The Colour of Magic and Sourcery added for good measure. Unseen Academicals ‘Two households, both alike in dignity, in fair Ankh-Morpork, where we lay our scene…’ Football divides the city. Each area has its own team – and rivalry means supporters never mix. Until a Dimwell fan falls for a Dolly Sisters girl. And now an ancient bequest means the wizards of Unseen University must win a football match, without using magic. Luckily they’re coached by the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too). As the match approaches, four lives are entangled and changed forever. Because the thing about football – the important thing about football – is that it is not just about football.