Seth Cooper

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    A Framework for Scientific Discovery through Video Games

    Seth Cooper

    As science becomes increasingly computational, the limits of what is
    computationally tractable become a barrier to scientific progress. Many
    scientific problems, however, are amenable to human problem solving skills
    that complement computational power. By leveraging these skills on a larger
    scale–beyond the relatively few individuals currently engaged in
    scientific inquiry–there is the potential for new scientific discoveries.


    This book presents a framework for mapping open scientific problems into
    video games. The game framework combines computational power with human
    problem solving and creativity to work toward solving scientific problems
    that neither computers nor humans could previously solve alone. To maximize
    the potential contributors to scientific discovery, the framework designs a
    game to be played by people with no formal scientific background and
    incentivizes long-term engagement with a myriad of collaborative or
    competitive reward structures. The framework allows for the continual
    coevolution of the players and the game to each other: as players gain
    expertise through gameplay, the game changes to become a better tool.


    The framework is validated by being applied to proteomics problems with the
    video game Foldit. Foldit players have contributed to novel discoveries in
    protein structure prediction, protein design, and protein structure
    refinement algorithms. The coevolution of human problem solving and computer
    tools in an incentivized game framework is an exciting new scientific
    pathway that can lead to discoveries currently unreachable by other methods.