This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images. For researchers and students, it represents a critical state of the art on the scientific issues raised by the various steps constituting the chain of color image processing. It covers a wide range of topics related to computational color imaging, including color filtering and segmentation, color texture characterization, color invariant for object recognition, color and motion analysis, as well as color image and video indexing and retrieval. Contents 1. Color Representation and Processing in Polar Color Spaces, Jesús Angulo, Sébastien Lefèvre and Olivier Lezoray. 2. Adaptive Median Color Filtering, Frédérique Robert-Inacio and Eric Dinet. 3. Anisotropic Diffusion PDEs for Regularization of Multichannel Images: Formalisms and Applications, David Tschumperlé. 4. Linear Prediction in Spaces with Separate Achromatic and Chromatic Information,Olivier Alata, Imtnan Qazi, Jean-Christophe Burie and Christine Fernandez-Maloigne. 5. Region Segmentation, Alain Clément, Laurent Busin, Olivier Lezoray and Ludovic Macaire. 6. Color Texture Attributes, Nicolas Vandenbroucke, Olivier Alata, Christèle Lecomte, Alice Porebski and Imtnan Qazi. 7. Photometric Color Invariants for Object Recognition, Damien Muselet. 8. Color Key Point Detectors and Local Color Descriptors, Damien Muselet and Xiaohu Song. 9. Motion Estimation in Color Image Sequences, Bertrand Augereau and Jenny Benois-Pineau.
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
Nowadays, distributed systems are increasingly present, for public software applications as well as critical systems. software applications as well as critical systems. This title and Distributed Systems: Design and Algorithms – from the same editors – introduce the underlying concepts, the associated design techniques and the related security issues. The objective of this book is to describe the state of the art of the formal methods for the analysis of distributed systems. Numerous issues remain open and are the topics of major research projects. One current research trend consists of profoundly mixing the design, modeling, verification and implementation stages. This prototyping-based approach is centered around the concept of model refinement. This book is more specifically intended for readers that wish to gain an overview of the application of formal methods in the design of distributed systems. Master’s and PhD students, as well as engineers in industry, will find a global understanding of the techniques as well as references to the most up-to-date works in this area.
Presents the state of the technology and points to future directions for semantic computing Semantic computing, a rapidly evolving interdisciplinary field, seeks to structure, design, and manipulate computer content to better satisfy the needs and intentions of users and create a more meaningful user experience. This remarkable contributed work examines the art, engineering, technology, and applications of the field. Moreover, it brings together researchers from such disciplines as natural language processing, software engineering, multimedia semantics, semantic Web, signal processing, and pattern recognition in order to provide a single source that presents the state of the technology and points to new breakthroughs on the horizon. Semantic Computing begins with an introduction that explores the concepts, technology, applications, and future of semantic computing. Next, the book is divided into four parts: Part One: Semantic Analysis Part Two: Semantic Languages and Integration Part Three: Semantic Applications Part Four: Semantic Programming and Interface As readers progress through the book, they'll learn not only the underlying science, but also the fundamental technological building blocks of semantic computing. Moreover, they'll discover a variety of cross-disciplinary solutions to current computing and communication problems. Throughout the book, references to the primary literature enable further investigation of each individual topic. Semantic Computing is ideal for industrial managers, researchers, and engineers seeking to design the next generation of computing systems in order to better meet user needs. It is also recommended as a textbook for senior undergraduate and graduate-level semantic computing courses.
Build mobile applications for Nokia’s S60 phones using the hot Qt GUI tool This vital primer—written by developers involved in the latest release of Qt—is a must for anyone wanting to learn this cutting-edge programming environment. Qt is a multi-platform, C++ GUI toolkit that allows you to develop applications and user interfaces once, then deploy them across many desktop and embedded operating systems, without rewriting the source code. Now being applied to the S60 platform (Nokia's new, uniform UI), Qt promises to save development resources, cut costs, and get you to market faster. This unique guide helps you master this exciting tool with step-by-step instruction from some of the best developers in the S60 field. Find easy-to-access tips, techniques, examples, and much more. Walks you through installation of the Qt developer platform and SDK Explains the basic Qt environment and how it can save you development time Delves into the extension of Qt for the S60, including communication and sensors Provides plenty of examples to help you quickly grasp concepts Help revolutionize the S60 mobile market and stay ahead of the crowd with your own state-of-the-art applications, developed with Qt and the detailed information in this unique guide.
Most of the software measures currently proposed to the industry bring few real benefits to either software managers or developers. This book looks at the classical metrology concepts from science and engineering, using them as criteria to propose an approach to analyze the design of current software measures and then design new software measures (illustrated with the design of a software measure that has been adopted as an ISO measurement standard). The book includes several case studies analyzing strengths and weaknesses of some of the software measures most often quoted. It is meant for software quality specialists and process improvement analysts and managers.
System Design for Telecommunication Gateways provides a thorough review of designing telecommunication network equipment based on the latest hardware designs and software methods available on the market. Focusing on high-end efficient designs that challenge all aspects of the system architecture, this book helps readers to understand a broader view of the system design, analyze all its most critical components, and select the parts that best fit a particular application. In many cases new technology trends, potential future developments, system flexibility and capability extensions are outlined in preparation for the longevity typical for products in the industry. Key features: Combines software and hardware aspects of the system design. Defines components and services supported by open-source and commercial basic and extended software platforms, including operating systems, middleware, security, routing, management layer and more. Focuses on disruptive technologies. Provides guidelines for developing software architectures based on multi-threaded, multi-process, multi-instance, multi-core, multi-chip, multi-blade and multi-chassis designs. Covers a number of advanced high-speed interconnect and fabric interface technologies and their commercial implementations. Presents different system form factors from compact pizza-box styles to medium and large bladed systems, including IBM BladeCenter, ATCA and microTCA-based chassis. Describes different mezzanine cards, such as PMC, PrPMC, XMC, AMC and others.
Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
A unique investigation of the state of the art in design, architectures, and implementations of advanced computational infrastructures and the applications they support Emerging large-scale adaptive scientific and engineering applications are requiring an increasing amount of computing and storage resources to provide new insights into complex systems. Due to their runtime adaptivity, these applications exhibit complicated behaviors that are highly dynamic, heterogeneous, and unpredictable—and therefore require full-fledged computational infrastructure support for problem solving, runtime management, and dynamic partitioning/balancing. This book presents a comprehensive study of the design, architecture, and implementation of advanced computational infrastructures as well as the adaptive applications developed and deployed using these infrastructures from different perspectives, including system architects, software engineers, computational scientists, and application scientists. Providing insights into recent research efforts and projects, the authors include descriptions and experiences pertaining to the realistic modeling of adaptive applications on parallel and distributed systems. The first part of the book focuses on high-performance adaptive scientific applications and includes chapters that describe high-impact, real-world application scenarios in order to motivate the need for advanced computational engines as well as to outline their requirements. The second part identifies popular and widely used adaptive computational infrastructures. The third part focuses on the more specific partitioning and runtime management schemes underlying these computational toolkits. Presents representative problem-solving environments and infrastructures, runtime management strategies, partitioning and decomposition methods, and adaptive and dynamic applications Provides a unique collection of selected solutions and infrastructures that have significant impact with sufficient introductory materials Includes descriptions and experiences pertaining to the realistic modeling of adaptive applications on parallel and distributed systems The cross-disciplinary approach of this reference delivers a comprehensive discussion of the requirements, design challenges, underlying design philosophies, architectures, and implementation/deployment details of advanced computational infrastructures. It makes it a valuable resource for advanced courses in computational science and software/systems engineering for senior undergraduate and graduate students, as well as for computational and computer scientists, software developers, and other industry professionals.
From theory to techniques, the first all-in-one resource for EIS There is a clear demand in advanced process industries, defense, and Internet and communication (VoIP) applications for intelligent yet adaptive/evolving systems. Evolving Intelligent Systems is the first self- contained volume that covers this newly established concept in its entirety, from a systematic methodology to case studies to industrial applications. Featuring chapters written by leading world experts, it addresses the progress, trends, and major achievements in this emerging research field, with a strong emphasis on the balance between novel theoretical results and solutions and practical real-life applications. Explains the following fundamental approaches for developing evolving intelligent systems (EIS): the Hierarchical Prioritized Structure the Participatory Learning Paradigm the Evolving Takagi-Sugeno fuzzy systems (eTS+) the evolving clustering algorithm that stems from the well-known Gustafson-Kessel offline clustering algorithm Emphasizes the importance and increased interest in online processing of data streams Outlines the general strategy of using the fuzzy dynamic clustering as a foundation for evolvable information granulation Presents a methodology for developing robust and interpretable evolving fuzzy rule-based systems Introduces an integrated approach to incremental (real-time) feature extraction and classification Proposes a study on the stability of evolving neuro-fuzzy recurrent networks Details methodologies for evolving clustering and classification Reveals different applications of EIS to address real problems in areas of: evolving inferential sensors in chemical and petrochemical industry learning and recognition in robotics Features downloadable software resources Evolving Intelligent Systems is the one-stop reference guide for both theoretical and practical issues for computer scientists, engineers, researchers, applied mathematicians, machine learning and data mining experts, graduate students, and professionals.