Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
A unique investigation of the state of the art in design, architectures, and implementations of advanced computational infrastructures and the applications they support Emerging large-scale adaptive scientific and engineering applications are requiring an increasing amount of computing and storage resources to provide new insights into complex systems. Due to their runtime adaptivity, these applications exhibit complicated behaviors that are highly dynamic, heterogeneous, and unpredictable—and therefore require full-fledged computational infrastructure support for problem solving, runtime management, and dynamic partitioning/balancing. This book presents a comprehensive study of the design, architecture, and implementation of advanced computational infrastructures as well as the adaptive applications developed and deployed using these infrastructures from different perspectives, including system architects, software engineers, computational scientists, and application scientists. Providing insights into recent research efforts and projects, the authors include descriptions and experiences pertaining to the realistic modeling of adaptive applications on parallel and distributed systems. The first part of the book focuses on high-performance adaptive scientific applications and includes chapters that describe high-impact, real-world application scenarios in order to motivate the need for advanced computational engines as well as to outline their requirements. The second part identifies popular and widely used adaptive computational infrastructures. The third part focuses on the more specific partitioning and runtime management schemes underlying these computational toolkits. Presents representative problem-solving environments and infrastructures, runtime management strategies, partitioning and decomposition methods, and adaptive and dynamic applications Provides a unique collection of selected solutions and infrastructures that have significant impact with sufficient introductory materials Includes descriptions and experiences pertaining to the realistic modeling of adaptive applications on parallel and distributed systems The cross-disciplinary approach of this reference delivers a comprehensive discussion of the requirements, design challenges, underlying design philosophies, architectures, and implementation/deployment details of advanced computational infrastructures. It makes it a valuable resource for advanced courses in computational science and software/systems engineering for senior undergraduate and graduate students, as well as for computational and computer scientists, software developers, and other industry professionals.
From theory to techniques, the first all-in-one resource for EIS There is a clear demand in advanced process industries, defense, and Internet and communication (VoIP) applications for intelligent yet adaptive/evolving systems. Evolving Intelligent Systems is the first self- contained volume that covers this newly established concept in its entirety, from a systematic methodology to case studies to industrial applications. Featuring chapters written by leading world experts, it addresses the progress, trends, and major achievements in this emerging research field, with a strong emphasis on the balance between novel theoretical results and solutions and practical real-life applications. Explains the following fundamental approaches for developing evolving intelligent systems (EIS): the Hierarchical Prioritized Structure the Participatory Learning Paradigm the Evolving Takagi-Sugeno fuzzy systems (eTS+) the evolving clustering algorithm that stems from the well-known Gustafson-Kessel offline clustering algorithm Emphasizes the importance and increased interest in online processing of data streams Outlines the general strategy of using the fuzzy dynamic clustering as a foundation for evolvable information granulation Presents a methodology for developing robust and interpretable evolving fuzzy rule-based systems Introduces an integrated approach to incremental (real-time) feature extraction and classification Proposes a study on the stability of evolving neuro-fuzzy recurrent networks Details methodologies for evolving clustering and classification Reveals different applications of EIS to address real problems in areas of: evolving inferential sensors in chemical and petrochemical industry learning and recognition in robotics Features downloadable software resources Evolving Intelligent Systems is the one-stop reference guide for both theoretical and practical issues for computer scientists, engineers, researchers, applied mathematicians, machine learning and data mining experts, graduate students, and professionals.
A unique, hands-on guide to interactive modeling and simulation of engineering systems This book describes advanced, cutting-edge techniques for dynamic system simulation using the DESIRE modeling/simulation software package. It offers detailed guidance on how to implement the software, providing scientists and engineers with powerful tools for creating simulation scenarios and experiments for such dynamic systems as aerospace vehicles, control systems, or biological systems. Along with two new chapters on neural networks, Advanced Dynamic-System Simulation, Second Edition revamps and updates all the material, clarifying explanations and adding many new examples. A bundled CD contains an industrial-strength version of OPEN DESIRE as well as hundreds of program examples that readers can use in their own experiments. The only book on the market to demonstrate model replication and Monte Carlo simulation of real-world engineering systems, this volume: Presents a newly revised systematic procedure for difference-equation modeling Covers runtime vector compilation for fast model replication on a personal computer Discusses parameter-influence studies, introducing very fast vectorized statistics computation Highlights Monte Carlo studies of the effects of noise and manufacturing tolerances for control-system modeling Demonstrates fast, compact vector models of neural networks for control engineering Features vectorized programs for fuzzy-set controllers, partial differential equations, and agro-ecological modeling Advanced Dynamic-System Simulation, Second Edition is a truly useful resource for researchers and design engineers in control and aerospace engineering, ecology, and agricultural planning. It is also an excellent guide for students using DESIRE.
Enterprises and organizations of any kind embedded in today's economic environment are deeply dependent on their ability to take part in collaborations. Consequently, it is strongly required for them to get actively involved for their own benefit in emerging, potentially opportunistic collaborative enterprise networks. The concept of “interoperability” has been defined by INTEROP-VLab as “The ability of an enterprise system or application to interact with others at a low cost in a flexible approach”. Consequently, interoperability of organizations appears as a major issue to succeed in building on the fly emerging enterprise networks. The International Conference on Interoperability for Enterprise Systems and Applications (I-ESA 2014) was held under the motto “interoperability for agility, resilience and plasticity of collaborations” on March 26-28, 2014 and organized by the Ecole des Mines d’Albi-Carmaux, France on behalf of the European Laboratory for Enterprise Interoperability (INTEROP-VLab). On March 24-25, co-located with the conference eight workshops and one doctoral symposium were held in four tracks complementing the program of the I-ESA’14 conference. The workshops and the doctoral symposium address areas of greatest current activity focusing on active discussions among the leading researchers in the area of Enterprise Interoperability. This part of the conference helps the community to operate effectively, building co-operative and supportive international links as well as providing new knowledge of on-going research to practitioners. The workshops and doctoral symposium aimed at exploiting new issues, challenges and solutions for Enterprise Interoperability (EI) and associated domains of innovation such as Smart Industry, Internet-Of-Things, Factories of the Future, EI Applications and Standardisation. These proceedings include the short papers from the I-ESA’14 workshops and the doctoral symposium. The book is split up into 9 sections, one for each workshop and one for the doctoral symposium. All sections were organized following four tracks: (1) EI and Future Internet / Factory of the Future; (2) EI Application Domains and IT; (3) EI Standards; (4) EI Doctoral Symposium. For each section, a workshop report is provided summarizing the content and the issues discussed during the sessions. The goal of the first track was to offer a discussion opportunity on interoperability issues regarding the use of Internet of Things on manufacturing environment (Workshops 1 and 3) on one hand, and regarding the potential of innovation derived from the use of digital methods, architectures and services such as Smart Networks (Workshops 2 and 4) on the other hand. The second track focused on particular application domains that are looking for innovative solutions to support their strong collaborative needs. Thus, the track developed one workshop on the use of EI solution for Future City-Logistics (Workshop 5) and one on the use of EI solutions for Crisis / Disaster Management (Workshop 6). The third track studied the recent developments in EI standardization. Two workshops were dedicated to this issue. The first one has proposed to focus on the management of standardization (Workshop 8) and the second one has chosen to work on the new knowledge on standardization developments in the manufacturing service domain (Workshop 9). The last track, the doctoral symposium presented research results from selected dissertations. The session discussed EI knowledge issues, notably in terms of gathering through social networks or Internet of Things and of exploitation through innovative decision support systems.
How Geographic Redundancy Can Improve Service Availability and Reliability of Computer-Based Systems Enterprises make significant investments in geographically redundant systems to mitigate the very unlikely risk of a natural or man-made disaster rendering their primary site inaccessible or destroying it completely. While geographic redundancy has obvious benefits for disaster recovery, it is far less obvious what benefit georedundancy offers for more common hardware, software, and human failures. Beyond Redundancy provides both a theoretical and practical treatment of the feasible and likely benefits from geographic redundancy for both service availability and service reliability. The book is organized into three sections: Basics provides the necessary background on georedundancy and service availability Modeling and Analysis of Redundancy gives the technical and mathematical details of service availability modeling of georedundant configurations Recommendations offers specific recommendations on architecture, requirements, design, testing, and analysis of georedundant configurations A complete georedundant case study is included to illustrate the recommendations. The book considers both georedundant systems and georedundant solutions. The text also provides a general discussion about the capital expense/operating expense tradeoff that frames system redundancy and georedundancy. These added features make Beyond Redundancy an invaluable resource for network/system planners, IS/IT personnel, system architects, system engineers, developers, testers, and disaster recovery/business continuity consultants and planners.
Based on their own experiences of in-depth case studies of software projects in international corporations, in this book the authors present detailed practical guidelines on the preparation, conduct, design and reporting of case studies of software engineering. This is the first software engineering specific book on the case study research method.
Written by one of the few top internationally recognized experts in the field, this book concentrates on those topics that will remain fundamental, such as low power computing, reversible programming languages, and applications in thermodynamics. It describes reversible computing from various points of view: Boolean algebra, group theory, logic circuits, low-power electronics, communication, software, quantum computing. It is this multidisciplinary approach that makes it unique. Backed by numerous examples, this is useful for all levels of the scientific and academic community, from undergraduates to established academics.
In today’s digital environment, distributed systems are increasingly present in a wide variety of environments, ranging from public software applications to critical systems. Distributed Systems introduces the underlying concepts, the associated design techniques and the related security issues. Distributed Systems: Design and Algorithms, is dedicated to engineers, students, and anyone familiar with algorithms and programming, who want to know more about distributed systems. These systems are characterized by: several components with one or more threads, possibly running on different processors; asynchronous communications with possible additional assumptions (reliability, order preserving, etc.); local views for every component and no shared data between components. This title presents distributed systems from a point of view dedicated to their design and their main principles: the main algorithms are described and placed in their application context, i.e. consistency management and the way they are used in distributed file-systems.
In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos. Individual chapters focus on the LMS specification, color constancy, color appearance models, rendering in synthetic image generation, image sensor technologies, image compression, and quality and secure color imaging. Ideal for researchers, engineers, Master’s and PhD students, Digital Color: Acquisition, Perception, Encoding and Rendering offers a state of the art on all the scientific and technical issues raised by the different stages of the digital color process – acquisition, analysis and processing. Contents 1. Colorimetry and Physiology – The LMS Specification, Françoise Viénot and Jean Le Rohellec. 2. Color Constancy, Jean-Christophe Burie, Majed Chambah and Sylvie Treuillet. 3. Color Appearance Models, Christine Fernandez-Maloigne and Alain Trémeau. 4. Rendering and Computer Graphics, Bernard Péroche, Samuel Delepoulle and Christophe Renaud. 5. Image Sensor Technology, François Berry and Omar Ait Aider. 6. From the Sensor to Color Images, Olivier Losson and Eric Dinet. 7. Color and Image Compression, Abdelhakim Saadane, Mohamed-Chaker Larabi and Christophe Charrier. 8. Protection of Color Images, William Puech, Alain Trémeau and Philippe Carré. 9. Quality Assessment Approaches, Mohamed-Chaker Larabi, Abdelhakim Saadane and Christophe Charrier.